An action die reroll is worth in the same ballpark as an elven ring. For one thing, when you're done with the reroll you don't "give it to the shadow" like with a ring. For another, you can get WoWs, which is obviously huge.
Are the rerolls done when you'd normally play an elven ring, during the turns, or are they done after the action die roll? The former is more powerful, thus making each reroll a bigger, more coarsely grained advantage.
If going with the latter, can one reroll the reroll? "Dangit, I *really* need a WoW to unleash my 3 Ent cards this turn."
Post by SevenSpirits on Oct 9, 2007 21:20:26 GMT 1
I don't like the idea that much, because it takes away some of the unlucky breaks you sometimes get. For example, if the Shadow rolls no army dice. Turns like this are interesting, and thinking about setting yourself up to take advantage of such opportunities is interesting.
Post by Goodgulf the Grey on Oct 9, 2007 21:37:03 GMT 1
I agree that it does take away from some of those turns but it will only be an FP advantage unless both players view the FP as the stronger side. So situations where the Shadow rolls no army dice will still be valid. It would however, keep the FP from getting screwed out of Wills or late game Character dice if they have enough re-rolls left. If the re-rolls are valued highly then only a few would be allowed. I still think that this is better than bidding for more units / corruption / etc ...
I think the intention was after the action re-roll and that you cannot re-roll the same die more than once.
Yes, any use of re-rolls have to happen right after both sides roll their action dice, before the FP choose to use their first die or pass.
In this way you can track them easier and they aren't as similar to an elven ring.
Also, you can only re-roll an action die once in a turn. So if you don't roll what you hoped with the slightly better odds on the re-roll, you are stuck with that die. Albeit you could choose to use up another re-roll if you have more, to re-roll a different die.
So it is like a poor man's ring, but can off-set some of the unlucky-ness of the action dice, while not really tweaking the mechanics of the game itself, since if you roll good action dice each turn, you may never choose to use a re-roll.
For theme... could label them bidding lost dwarven rings... they just aren't as powerful as the 3 elven rings to explicitly change an action die or be able to use them anytime in the turn. Having alittle different ability for a dwarven ring would probably be true too...
In the expansion version I doubt bids over 7 would occur, so that fits there too... since either side getting that many re-rolls, could swing their luck on action dice to perfect rolls each turn which would be very tough to beat.
We do have tournament rules. At least we have rules we're using in our tournament.
In my experience, the designers are not the best stewards of the game rules. 33% of the time they're asked for rulings, they make the wrong decision, and then we're left with screwy, ill-concieved rules. Example #1: the way the hobbits-as-guides can use their guide abilities even if they're appointed guide in mid-hunt, but Gollum can not use his guide abilities if he's appointed mid-hunt.
The solution is to stop asking them for rulings, so that they can't screw things up further. Anyway, they need to focus on making new games.
To want to change the rules is natural. The game is certainly not fair. However, it is very easy to have unintended consequences from seemingly straightforward rules changes. The best path is to test the change, vet the ideas here, and test some more.
I'm ready to test the "dwarven rings" idea of re-rolls. check for me on AIM (wafflehq) Friday, Saturday or Monday nights (EST, 8-8:30pm). I might be around then to test out bidding the re-rolls for side. The best part of this idea is keeping the game itself untainted. Everything plays the same, with only a re-roll increasing a probability of some if the action dice. Being that the expansion version is more closely balanced than the basic game I doubt too many re-rolls will be bid for a side. But as has been mentioned, only actually experience in testing it out will we know.
I've been thinking about a bid where Free dice can be transformed into Army-Muster or Event results (FP's choice). By eliminating the possibility of generating additional character actions, the sprint technique doesn't work as well. Thus each "dwarven ring" is less valuable, and so the bids will be higher and finer-grained.
That is the beauty of the re-rolls I think. It isn't perfect, like an Elven Ring, but it could still come up a Will. You also wouldn't get unlimited re-rolls, since the bidding will determine if 1, 2 or more might be fair. Then, assuming the FP get the re-rolls, more choices come up for the FP to start each turn. Do they spend them early to get a better shot at Musters? Or save them till the end to try and roll more character dice in Mordor?
I think an SP player giving too many re-rolls away to get to play the SP will also have to drift alittle away from a military blitz and play a more balanced game, which is probably a bonus too. Those sprint/blitz games get pretty cookie cutter and can come down to one bad set of action dice for the FP on one turn to kill them.
But at any rate... without actually testing the idea out... I really can't say much more, but I am eager to give it a try.
Another interesting idea to try is to team up to play your "perfect" game... have each player choose each card and action die result and see what happens. Probably have to keep the combat dice rolls and hunt rolls/tile draws still random. But if you could choose to have XYZ for cards and dice each turn... which side would win?
Hi people! Are these the Tournament Rules that you are currently using??? Sorry, but couldn't find any other info on this!
1 Both players write down the side they want to play
1A If you write down the Shadow you also write down how many Victory points you think you can take in order to win (Minimum 10).
1B If you write down the Free Peoples you write down at how much Corruption the Ring will take control of Frodo (Maximum 12).
If the players write down different sides they get the side they picked and the game is played with the normal rules
2 If the players wrote down the same side the player bidding highest (for the Shadow) or lowest (for the FP) will get to play that side with his/her bid as the Victory condition, the other player gets the other side with the normal Victory Conditions (i.e. 10 VP or 12 Corruption)
2A If the players wrote down the same side and bid the same a die roll will decide who will play that side with the bid as its Victory condition (1-3 player X, 4-6 player Y). The player not getting the side he/she wanted gets to play the other side with the normal victory conditions.