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Post by Chairman7w on Nov 9, 2004 0:17:55 GMT 1
My apologies if some of these seem pretty basic. I've played the game once and we're confused on some things:
1 - If a Companion has separated from the fellowship and you've made him part of an Army, when you move him and the Army, do you still get to move the Companion's distance with the Army? Or do you still get to just move the Army just one space.
2 - Since IF a Companion is in a battle and can be eliminated, is it a sound strategy to never use them in a battle?
3 - Can someone explain why there is only one SP Stronghold Symbol on the side of the board, while there are multiple FP Stronghold Symbols?
4 - Why would anyone "Reveal" the Fellowship, other than if they are in a Friendly City/Stronghold and want to gain back lost Corruption Points?
Thanks again in advance,
Ed
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Post by dougadamsau on Nov 9, 2004 0:46:16 GMT 1
1. You move the army just one space. 2. Well, they can be handy in battle! I guess you have to choose your battles 3. I assume the designers thought there wouldn't be too many cases where the shadow player will be besieged. 4. You can reveal the Fellowship to activate a passive nation (and thus allow them to get to War on the political track).
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Post by Chairman7w on Nov 9, 2004 0:54:33 GMT 1
Okay - thanks. The reason I asked #2 was because in playing against my son last night, he (as the FP) got a victory against me by taking over two StrongHolds.
(Does that sound right?)
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Post by dougadamsau on Nov 9, 2004 1:13:06 GMT 1
It sounds possible - the experts (I'm not one) seem to think this should happen about 1% of the time. The reasoning is I guess you can see the Fellowship armies coming and muster some forces to meet them when they reach your strongholds - and the Fellowship really doesn't have a lot of troops to spare.
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Post by Chairman7w on Nov 9, 2004 1:36:35 GMT 1
Heh - well, that pretty much cements it. We were doing something wrong. (Maybe it's when I left for 20 mins to grab a bite - sure seems like he had more units after that! LOL!) Dang - I just don't want to admit I got whipped, ya know! That brings up another question: Is there a limit to how many companions you can have with an Army in a battle? The reason I ask is that he took a Stronghold while having several Companions in the battle with him. OH - And one more: Am I correct in understanding the the SP can have a "sucessful" hunt, withOUT Revealing the position of the Fellowship?
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Post by dougadamsau on Nov 9, 2004 2:14:54 GMT 1
You can any number of companions in battle. I guess the limit is seven Yes, you can certainly have a successful hunt without revealing the Fellowship. A successful hunt means you've drawn a tile - the tile will indicate whether the Fellowship has been revealed. Hey.... I'm an Elf now.... when did that happen!
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Post by nigel on Nov 9, 2004 11:29:29 GMT 1
4 - Why would anyone "Reveal" the Fellowship, other than if they are in a Friendly City/Stronghold and want to gain back lost Corruption Points? Other than the activation of a passive nation as mentioned the other reason you might want to "declare" (different from Reveal, only the Shadow 'reveals' the fellowship) is to shake off a nazgul and/or shadow army, or if the previous fellowship declared location was a Shadow Stronghold - as all of these give the shadow re-rolls to the hunt. Eg. Fellowship is revealed in Hollin - then hides and moves. The Shadow could move a shadow army (maybe just a single regular from Moria ...) and a nazgul to Hollin and get 2 re-rolls on future hunts until the fellowship declares (or is revealed) elsewhere. Nigel
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Post by darkman on Nov 9, 2004 14:42:19 GMT 1
While this is mostly true, don't forget that if Gollum is guiding the Fellowship, the FP can choose to reveal during a Hunt to absorb one point of Hunt damage.
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Post by Chairman7w on Nov 9, 2004 16:37:43 GMT 1
Oh okay - thanks.
Well, we played another game last night, this time, I was the FP.
He rarely allocated any more than 1 to his Hunt Die each turn and (I believe) as a result, I was able to skedaddle the Fellowship quickly to Mordor.
I only stopped once in Lorien to Declare and lose a little Corruption. He (as the SP) quickly rolled through Minas Tirith and defeated some Armies of mine.
But I pretty much ignored that and kept the Fellowship moving. By the time I got to Mordor, there really wasn't much he could do about it.
Along those lines, I have a question: Since the rules say EACH time the Fellowship moves (once it's on the track), the SP player gets to draw a tile; Does the SP player bother allocating Hunt Dice?
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Post by nigel on Nov 9, 2004 17:00:14 GMT 1
Along those lines, I have a question: Since the rules say EACH time the Fellowship moves (once it's on the track), the SP player gets to draw a tile; Does the SP player bother allocating Hunt Dice? Absolutely! As the SP I'd allocate the maximum dice to the hunt I can once the Fellowship gets into Mordor. Why? Because of the 'Eye' tiles - each die in the hunt box (die mind you, not just eye's ;D) is a corruption point when an eye tile is drawn. Depending how the game has gone, there should be a significant number of 'eye' tiles in the bag ... and if the FP gulps at the number of eyes and decides to do nothing this turn, they don't move on through mordor, but get a corruption anyway! A win/win situation Shame it gets spoilt by those annoying elven cloaks and phials etc Nigel
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Post by Chairman7w on Nov 9, 2004 17:49:22 GMT 1
Oooohhhh, okay - NOW it's making more sense!!
I don't fully understand this part. What makes this so?
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Post by Skywalker on Nov 19, 2004 3:54:54 GMT 1
I don't fully understand this part. What makes this so? When you get to Mordor the Hunt Pool consists: 1. All remaining Hunt Tiles, 2. All Special Hunt Tiles, and 3. All Eye Tiles that have been played (essentially these go back in the Hunt Pile). As such, the proportion of Eye Tiles tend to increase in Mordor as they all return but other Hunt Tiles don't. Hence why lots of Hunt Dice in Mordor is a good thing
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