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Post by darkman on Jan 19, 2005 19:34:08 GMT 1
A varient rule I've been wanting to try concerns the inconsistant way the Nazgul are treated. The Witch King (the Lord of the Nazgul, a Minion - and therefore superior to the other generic 'leaders') is killed permanently if eliminated in battle while the other (lesser) nazgul can re-spawn repeatedly. I propose the following: 1) Nazgul (including the WK) that are eliminated in battle can be re-mustered except... 2) Any Nazgul that is eliminated in a battle where a Companion is leading is permanently removed from play. This would give the FP an incentive to split the Companions off of the Fellowship (instead of just using them for corruption-fodder). And the SP may hesitate to stack too many Nazgul in one battle, since they are really the only leaders he has (Saruman elites notwithstanding). Nine companions to be set against the nine Riders. Comments?
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Post by Kris on Jan 19, 2005 22:05:34 GMT 1
I agree that this would give the Free Peoples player more incentive to separate the Companions (and the game needs more incentives; the Companions are almost always more useful as Frodo's bodyguard).
But I would make the Witch-King and other Minions the exception to your rule. Otherwise THE BLADE OF WESTERNESSE card is useless. And the Witch-King should be harder to kill than the others.
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SevenSpirits
Nazgûl
PlayTester
Sauron meant no harm. He only wanted to draw the extra cards...
Posts: 283
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Post by SevenSpirits on Jan 20, 2005 0:04:10 GMT 1
How would this make Blade of Westernesse useless?
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Post by Kris on Jan 20, 2005 2:06:19 GMT 1
You are correct--useless is too strong a term.
It just seems that the value of the card is diluted if Nazgul are being permanently eliminated by other means.
Maybe the Witch King should be the only Nazgul who can be re-mustered if his army is destroyed and a companion is present. Then the Blade of Westernesse card would be the only way to kill him.
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SevenSpirits
Nazgûl
PlayTester
Sauron meant no harm. He only wanted to draw the extra cards...
Posts: 283
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Post by SevenSpirits on Jan 20, 2005 5:29:40 GMT 1
In my opinion, the fact that the WK can die is an important part of the game, that punishes the shadow for being overconfident and gives the FP something to shoot for in the military part of the game, and that has a permanent effect on the outcome. It should not be required that the FP draw a certain event card and roll a certain result on a single leader re-roll to kill the WK.
Under the new rule suggested, the WK dies less than in the original rules. I don't think you should make it even harder to slay him.
Regardless, it doesn't happen very often that the FP defeats the WK's army, so that part of the rule wouldn't make much difference.
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Post by darkman on Jan 20, 2005 16:35:23 GMT 1
Of course, it's possible that the reason the WK's army is not defeated that often is because the FP currently has no incentive to send his Companions against him. With the extra leadership, the extra combat cards that Companions can trigger and the extra combat strength that several of the Companions add, maybe this would change.
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Post by darkman on Jan 20, 2005 16:40:38 GMT 1
I don't see the rule weakening the card since it (the card) allows you to kill the Minion without having to defeat the whole enemy army. If anything, it (the rule) gives you a reason to have a hobbit at the battle in the first place.
Perhaps the card could be changed to allow any Companion to use it.
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