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Post by EricTorch on Dec 17, 2004 17:13:46 GMT 1
Does using army unit replacement tokens actually allow the FP player to ever have more regular units(tokenized or actual figures) on the board than the total number of actual figures for that type. For example there are only 5 elven regular figures. Can the FP muster the 2 reinforcement regular units in Lorien. Then tokenize those 2 such that they now have 3 regular units in Lorien and 2 regular units in casualties. Now, an elite unit gets reduced. As a result 1 regular unit from casualties now comes onto the board. This results in 4 regular units in Lorien and with the 2 in other places a total of 6 regular units on the board. Is this legal? If this is the case then army figures more designate the maximum number of regions that that army type can be in simulataneously, rather than the total number of regular units available. Any ideas on the correct way of using the replacement tokens is appreciated. If the above is legal than you should always tokenize.
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Dec 18, 2004 6:54:46 GMT 1
The units you replace with markers are put aside in a special pile only to enter the game again when replacing a marker on the board or going into the casualty pile if a marker is killed.
You can never have more units on the board than you have actual miniatures, this rule applies to both the FP and the Shadow. No matter how many replacement markers you use the Shadow can never have more than six Sauron Elites (Trolls) on the board at any one time.
[glow=green,2,300]Veldrin[/glow]
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Post by EricTorch on Dec 18, 2004 16:40:39 GMT 1
So, what you're saying is there are actually 3 piles. 1 for reinforcements, 1 for casualties, and 1 (separate from casualties) for tokenized figures. or at least 3 piles makes the bookeeping easier instead of keeping track of how many actual tokens are on the board. Well that certainly doesn't come across well in the rules, since it says to put the tokenized figures in the casualty pile. Thanks for clarifying that.
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Post by EricTorch on Dec 18, 2004 16:46:58 GMT 1
As a follow up. No regular units are in casualties or in reinforcements. An Elite and regular unit are involved in combat and must take 2 hits. Can the player remove the regular unit for satisfying 1 hit, then use this just removed regular unit to reduce the elite unit, thus leaving 1 regular unit on the board. Or, since the regular unit was not in the casualty pool before the combat round this replacement is not possible, and both elite and regular units are eliminated to satisfy the 2 hits.
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Post by andypalmer on Dec 18, 2004 17:34:25 GMT 1
You can use regulars in the casualty pile to reduce Elites. However, in your example, why not just remove the Elite
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Dec 18, 2004 18:21:08 GMT 1
You don't actually need three piles, just place the units replaced by markers in the casualties pile and when you need units to replace the markers take them from the casualties pile.
[glow=green,2,300]Veldrin[/glow]
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Post by EricTorch on Dec 18, 2004 18:47:49 GMT 1
With only 2 piles you never know whether you are allowed to replace an elite unit with a regular unit from casualties until you count up all the replacement markers for that type of army on the board. Hence, I think it probably is easier to keep 3 piles. Since obviously from earlier post, I have trouble doing math. You don't actually need three piles, just place the units replaced by markers in the casualties pile and when you need units to replace the markers take them from the casualties pile. [glow=green,2,300]Veldrin[/glow]
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