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Post by Alexfrog on Dec 8, 2004 17:49:07 GMT 1
What happens if the fellowship is revealed, and this puts them to Morannon or Minas Morgul??
Is a hunt tile drawn, for them hitting a shadow stronghold while revealed?
I suspect it works like this: they draw a tile, and arent placed on the track, since they need to declare there at the start of turn to go to the track.
You have to be hidden to declare the position of the felloship right? If so, does this mean that if the fellowship is revealed, onto minas morgul or morannon, then cant hide themself that turn, that the beginning of the next turn they cant declare themself there and move into mordor? Or are they put on the mordor track?
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Dec 9, 2004 9:27:09 GMT 1
If the Fellowship is Revealed as they enter Minas Morgul/Morannon the Shadwo player gets to draw an additional Huint tile for the Shadow Stronghold.
Then the Fellowship must be hiiden again before they can be Declared in Mordor.
[glow=green,2,300]Veldrin[/glow]
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Post by Alexfrog on Dec 9, 2004 19:07:20 GMT 1
I ahve to say, this is a complete beating...
I was playing a game last night, and it looked HOPELESS. I couldnt roll at all on the hunt. Turn 1, 2 dice. Rolled 2 dice, no 6. 2 dice with +1, no 5 or 6. Turn 2, 3 dice. Rolled 3, no 6. Rolled 3 with +1, no 5 or 6!!
This puts them past moria. Next turn, 2 dice, use flcoks of crebain, no 5 or 6. Move again, no 5 or 6.
They declare 4 spaces from Mordor, at this point, after 3 turns where I had adequate eyes but couldnt roll. Several turns later, he has sufficient distnace to be in mordor, I have gotten ONE tile, a 0 reveal.
I am several turns from being able to do any military victory on the board, with 4 points or so, and I was going fast, and no hope of catching the fellowship.
So, the last action die of the turn they have enough moves to get them to mordor, I play Cruel weather and push them back 1 space. That card is a free entire turn!!
Then, next turn, they move again. My last action die is used to play a card that I move the nazgul, then if a nazgul is in the last known location of the fellowship, they are revealed. They reveal in morannon, eat a tile, and cant go in that turn! Another free turn plus a free tile and a reveal!!
Those are the best two cards for shadow, hands down. Each, played correctly, can be another turn to get points for a military victory. Even better, on those two turns you know they only need to move 1 and then 0, so you can basically put no eyes in either turn! So you have a lot of dice on those turns.
IN this game, my opponent finally entered mordor with me up to 9 points. I rolled every die, and got 5 things that oculd move an army, could get the mouth of sauron and get a 6th, and use a ring for a 7th. This was plenty of marches to get the victory. My opponent wouldve needed 5 movements (4 plus a ring), but rolled only 2 + ring, so he couldnt get farther than 2 away from the crack of doom. Corruption was irrelevant at that point, with no corruption and 4 guys in the party.
Those two cards saved my game.
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