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Post by gebara on Jul 12, 2011 3:26:15 GMT 1
1) I can move all the regular nazgul riders with just 1 character dice?
2) I saw that I can't move just one Nazgul into a Companion Fortress that flies alone... So I can move the others with him, on the Companions ocupied territory?
3) How it works when I send the Nazgul (or the Nazgul, is that possible?) to the last seen fellowship place for the "Hunt For the Ring"?
Thanks already!
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Post by Krieghund on Jul 12, 2011 3:40:27 GMT 1
1) You can move all Nazgul and Minions with a Character die.
2) No Nazgul may move to a Region that contains a Free Peoples Stronghold, unless it is under siege.
3) Using a Character die, you just move them there (unless the Fellowship is in a Region that contains a Free Peoples Stronghold that is not under siege). When a Hunt occurs, they give you one re-roll, no matter how many are there.
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Post by gebara on Jul 12, 2011 3:46:36 GMT 1
1) And I must use all of Nazgul Riders or may I chose the number of Nazgul that moves?
2) For instance, I'm playing as FP and use a "Will of the West" to move the fellowship.
The Nazgul Riders of my opponent aren't in the last seen fellowship place, so he can move then there IN RESPONSE, so it resolves before my "Will of the West", so he can re-roll if take a failure roll?
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Post by Krieghund on Jul 12, 2011 12:12:47 GMT 1
1) You can move any number.
2) No. He must move them on his turn, using a Character die.
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