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Post by magicgeek on Apr 18, 2008 7:32:22 GMT 1
Helurian wrote: "Q What happens to the Shadow Minions and Nazgûl if the army they are in is destroyed by an Ent attack? A They are destroyed along with the army. This is not consistent with the way the Ents work in the base game."
Awesome. Exactly the right quote. Rules are updated. Ents and Dead men work different to all the other cards.
Helurian wrote: 3)Can the FPP sacrifice a siege engine to gain siege advantage at the start of combat rounds after the first?
KH -> No. MG -> Yes Helurian wrote: 5)Mighty Attack: this combat effect allows you to score an automatic hit by forfeiting the leadership of one Companion. Does this mean that one of the potential hits as defined by the number of combat dice you throw is automatically a hit? Or is it always one extra hit even when you hit with all your combat dice during the combat and/or leader reroll?
It is an automatic hit, not an extra hit.
No, this is just wrong headed. “One of the missed dice hit.” is the way to think of it.
Just typing it up, then i am checking my facts. . . .
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Post by magicgeek on Apr 18, 2008 7:39:07 GMT 1
Sorry, but it is just so much easier to quote myself. " Siege Engine Tie If both sides have the same number of Siege Engines, the battle is fought like normal. If there is a Siege Engine Tie, Free may eliminate a Trebuchet before combat cards are chosen to gain Siege Engine Superiority for the rest of the battle. " Disagree. It doesn't give +1 on the dice. But it does stop them continueing.
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Post by Krieghund on Apr 18, 2008 15:03:23 GMT 1
Sorry, but it is just so much easier to quote myself. " The Spirit of Mordor, Faramir’s Rangers, Ents Awake, Dreadful Spells and Return to Valinor all Activate and Advance affected Nations on the Political Track. If the entire army attacked in these events is eliminated, Nazgul and Characters remain. " The original question referred to the Expansion. From the Expansion FAQ: This is not consistent with the way the Ents work in the base game. " Siege Engine Tie If both sides have the same number of Siege Engines, the battle is fought like normal. If there is a Siege Engine Tie, Free may eliminate a Trebuchet before combat cards are chosen to gain Siege Engine Superiority for the rest of the battle. " Gunna have to disagree on the second too. It doesn't give +1 on the dice. But it does stop them continueing. After reviewing the rules on this one again, you may be right. The wording is pretty ambiguous. Veldrin?
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Post by Krieghund on Apr 20, 2008 14:21:33 GMT 1
OK. Does that mean the Ents work different to all the other cards, Or, Do all the other cards work this way? (Of course Saruman dies to Ents, how about Spirit of Mordor?) The Ents work differently than the other cards. The base game FAQ points out that all the cards that enable attacks do not result in the elimination of Characters, Minions or Nazgûl, with two exceptions. First, the entry for Dead Men of Dunharrow states that Minions and Nazgûl are elminated along with the attacked Army. Second, there is no entry at all for the Ent cards. In the absence of such an entry pre-Expansion, we were left to determine their effect from the wording of the cards themselves. The cards specifically state that Saruman is eliminated, but they are silent on the subject of other Minions and Nazgûl. From this specific mention, we could only assume that only Saruman would be eliminated, and other Minions and Nazgûl would not. The Expansion FAQ states that all Minions and Nazgûl are eliminated along with the Army in an Ent attack. Since the result of an Ent attack is essentially the same in the Expansion as it is in the base game (only the mechanics differ), I would say that this ruling now applies to the base game as well. (My suspicion is that this was always the designers' intent.) However, since there are no Expansion errata or FAQ entries concerming the other "attack" cards, it would seem that their behavior as stated in the FAQ is unchanged from the base game.
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SevenSpirits
Nazgûl
PlayTester
Sauron meant no harm. He only wanted to draw the extra cards...
Posts: 283
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Post by SevenSpirits on Apr 27, 2008 20:12:57 GMT 1
" Siege Engine Tie If both sides have the same number of Siege Engines, the battle is fought like normal. If there is a Siege Engine Tie, Free may eliminate a Trebuchet before combat cards are chosen to gain Siege Engine Superiority for the rest of the battle. " Gunna have to disagree on the second too. It doesn't give +1 on the dice. But it does stop them continueing. After reviewing the rules on this one again, you may be right. The wording is pretty ambiguous. Veldrin? I agree with MG here. This seems pretty clearly stated to me. The tie rule applies before combat cards are chosen, not at the start of the battle when you're comparing them. Also, it's really hard to figure out what's going on with the ent conversation, but I have another question about those: In the base game, if Saruman and the Witch-King, but no units, are in Orthanc, and they are attacked by ents, only Saruman dies, right?
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Post by Krieghund on Apr 27, 2008 22:46:39 GMT 1
After reviewing the rules on this one again, you may be right. The wording is pretty ambiguous. Veldrin? I agree with MG here. This seems pretty clearly stated to me. The tie rule applies before combat cards are chosen, not at the start of the battle when you're comparing them. I tend to agree, but I was hoping for an official ruling. I'm curious about the designers' intent here. I feel that the wording of the section as a whole is ambiguous enough to warrant an inquiry. Also, it's really hard to figure out what's going on with the ent conversation, but I have another question about those: In the base game, if Saruman and the Witch-King, but no units, are in Orthanc, and they are attacked by ents, only Saruman dies, right? That's my understanding. Under normal circumstances, Characters and Minions on the map can't be destroyed unless they're with an Army. Saruman's vulnerability to the Ents when he's alone is a stated exception, but there is no such exception for any other Minion. This would apply to the Expansion as well. To sum up, if the Ents attack an Army containing Minions and/or Nazgûl and destroy it, all of the Minions and/or Nazgûl die. If the Ents attack (base game) or move into (Expansion) a Region containing Minions and/or Nazgûl without an Army, only Saruman dies (if he's there, of course).
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Post by Krieghund on May 5, 2008 17:41:41 GMT 1
Helurian wrote: 3)Can the FPP sacrifice a siege engine to gain siege advantage at the start of combat rounds after the first? KH -> No. MG -> Yes " Siege Engine Tie If both sides have the same number of Siege Engines, the battle is fought like normal. If there is a Siege Engine Tie, Free may eliminate a Trebuchet before combat cards are chosen to gain Siege Engine Superiority for the rest of the battle. " Gunna have to disagree on the second too. It doesn't give +1 on the dice. But it does stop them continueing. After reviewing the rules on this one again, you may be right. The wording is pretty ambiguous. Veldrin? I agree with MG here. This seems pretty clearly stated to me. The tie rule applies before combat cards are chosen, not at the start of the battle when you're comparing them. I tend to agree, but I was hoping for an official ruling. I'm curious about the designers' intent here. I feel that the wording of the section as a whole is ambiguous enough to warrant an inquiry. Veldrin?
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