Post by animalmother on Dec 31, 2006 7:17:56 GMT 1
Sauron started the war sooner than he planned because he believed one among the Wise, or possibly a human such as Aragorn or Denethor, would seize the One Ring and become a new Dark Lord of the West. He had to strike before its new master mastered it. Whoever controlled it would control the Elven Rings and the Nine Rings.
The Ring, Tolkien wrote, acted as if it had a will of its own. Lust for it had driven Gollum mad, and Saruman was corrupted by his desire for it. The game needs, not merely Saruman, but the One Ring itself as a Third Force. Saruman is merely one of the instruments through which the evil will of the One Ring is seeking to manifest itself. Saruman, and all like him who have been corrupted and are looking for the Ring, are really the Ring looking for a proper instrument for itself.
Sauron seeks to KILL the Companions of the Fellowship, so that he may recover the Ring for himself. The Ring seeks to CORRUPT the Companions of the Fellowship, so that they might be tempted to become new Dark Lords in their own right. No one is immune to its temptation -- not even Galadriel or Gandalf, although they are obviously stronger than a Boromir or a Denethor. Elrond, Celeborn, Glorfindel, Dain, Theoden, all the Leaders, even the Nazgul must be tempted to take it for themselves.
Gollum and Saruman are controlled by the Ring at start, and search for it. The Ring Player's Action Dice would be limited to two at start. Its power to corrupt would grow each turn, not merely when the Fellowship enters Mordor. A successful attack by the Ring on a Leader, a Companion, or a Minion would be a secret from both the FP and SP player, until it's sprung as a nasty surprise, in the form of an attempt to take the Ring. If successful, the new Lord of the Ring cannot hide his Precious, and acquires vast new powers proportionate to his/her greatness. On the other hand, hobbits Frodo and Sam, if they succumbed, would presumably slink away with it like Gollum to some out of the way hole -- or would they?
The Ring Player would place his Character Cards face down on the Table, and slowly add corruption points to the character, until he controls the character sufficiently to risk a snatch at the Ring. The Ring Player would also want to be careful that his new prospective Dark Lord has force at hand sufficient to keep it from being recaptured by the White Council or taken by Sauron. Strategy Cards would include weird natural phenomena, and geographically related powers of the ring. They would also include cards which gave the new Dark Lord command power over various forces of evil, and the lesser rings.
The Ring, Tolkien wrote, acted as if it had a will of its own. Lust for it had driven Gollum mad, and Saruman was corrupted by his desire for it. The game needs, not merely Saruman, but the One Ring itself as a Third Force. Saruman is merely one of the instruments through which the evil will of the One Ring is seeking to manifest itself. Saruman, and all like him who have been corrupted and are looking for the Ring, are really the Ring looking for a proper instrument for itself.
Sauron seeks to KILL the Companions of the Fellowship, so that he may recover the Ring for himself. The Ring seeks to CORRUPT the Companions of the Fellowship, so that they might be tempted to become new Dark Lords in their own right. No one is immune to its temptation -- not even Galadriel or Gandalf, although they are obviously stronger than a Boromir or a Denethor. Elrond, Celeborn, Glorfindel, Dain, Theoden, all the Leaders, even the Nazgul must be tempted to take it for themselves.
Gollum and Saruman are controlled by the Ring at start, and search for it. The Ring Player's Action Dice would be limited to two at start. Its power to corrupt would grow each turn, not merely when the Fellowship enters Mordor. A successful attack by the Ring on a Leader, a Companion, or a Minion would be a secret from both the FP and SP player, until it's sprung as a nasty surprise, in the form of an attempt to take the Ring. If successful, the new Lord of the Ring cannot hide his Precious, and acquires vast new powers proportionate to his/her greatness. On the other hand, hobbits Frodo and Sam, if they succumbed, would presumably slink away with it like Gollum to some out of the way hole -- or would they?
The Ring Player would place his Character Cards face down on the Table, and slowly add corruption points to the character, until he controls the character sufficiently to risk a snatch at the Ring. The Ring Player would also want to be careful that his new prospective Dark Lord has force at hand sufficient to keep it from being recaptured by the White Council or taken by Sauron. Strategy Cards would include weird natural phenomena, and geographically related powers of the ring. They would also include cards which gave the new Dark Lord command power over various forces of evil, and the lesser rings.