Post by deadeyethingy on Jan 15, 2005 2:30:16 GMT 1
I go away for the holidays... come back and see all of the massive discussion on WOTR here and at BGG! It's great to see after so much anticipation!!
Anyway, as I am sure many of you know already - Roberto has made an open call (On BGG) for assistance with testing some expansion ideas out. If you are interested in making a great game even better, head over to his posting on the WOTR sub-site on BGG.
Sounds like some interesting things being planned!!
It will be interesting to see what they do with this. The starting in the shire variant posted on the bgg site is interesting and suggests having 3 ent figures and 3 army of the dead figures. Additional cards would be nice to and there certainly have been some good ideas on this forum. The limited information on this seems to indicate they are thinking of adding siege units (catapults and siege towers?) and possibly more tactical options for battles. I would like to seem some wolves that could be recruited in the north plus some miniatures for specific leaders, ents, eagles and army of the dead. While the game is great, I for one like to have optional rules to use. I also found the 3 player suggestions with seperate yellow dice for Saruman and seperate victory conditions interesting too; might liven up the northwest part of the board.
I also found the 3 player suggestions with seperate yellow dice for Saruman and seperate victory conditions interesting too; might liven up the northwest part of the board.
I think a Saruman-3-Player-scenario is a must. Would be really great. But in the Francesco Nepitello interview on gamefest, there was nothing about it. Perhaps a card-driven Saruman, as suggested on BGG. It would be important to give him cards to influence parts in the North and the east of the map, too. Perhaps cards that allow army-moves about three or four regions without being required to have an army there. Or the wolves are allowed to move two regions. Ents, eagles and army of the dead would also be great. And different special abilities for the elites (like wolves moving two regions, elvish first strike, Northern rangers counting as leaders, dwarven toughness, …) Can’t expect it!
Is it possible to combine it or is it designed for a large combined game anyway?
No, the 'operational' game is NOT designed to combine with the strategic game. Our aim is to create a game that packs enough 'LotR' flavour as the 'parent' game in half the playing time. If you happen not to have the time to play the big game, you can pick it up and go battle in Middle-earth for a similar but still different Tolkien experience.