Post by perry on Nov 5, 2007 12:12:31 GMT 1
OK, is it only me, or is it someone else that feels that the entire Turn-Stalling tactic is nothing more than an oversight from the developers? (that is the reason I call it a Bug..)
In a game with so many options as WOTR, I think it is only natural that there exist a few of those. So, let's try to fix them, because this oversight makes the game rather more unbalanced, and therefore less fun for players. I mean: Having to experience two or *gasp* , three turns of stalling is just plain silly!
Actually I think this is one of the major reason why the Shadow win the Base Game so consistently, so I really would like to have it stopped.
If we could get turn stalling done away with, we would experience more enjoyable games, since they would be more even!
These are my propositions on how to do away with Turn-Stalls:
Turn Stalls Due to Nazgul Hunt/Orc Patrol etc
- If FSP is revealed, by an SP Card Play, in Morannon/Minas Morgul and the FP do not have any more ActionDice this round, the FSP may still declare in Mordor next round!
Pro: This fixes the turn stalling bug from all cards, except "Cruel Weather". I e: Lure of the Ring, Nazgul Hunt. The bit about ActionDice has been added, in order for
Con: It feels a bit clunky…
Turn Stalls Due to Cruel Weather
- If FSP Current Position + the FSP Track would make it possible to delcare in Mordor, in the next round. The "Cruel Weather" event card becomes unplayable…
Pro: Well, it sure stops turn stalling from
Cons: It is even more clunky than the previous proposition
So, what do you think? Does Turn-Stalling need to be stopped, and is this the way forward? If not, would it be possible to put forward some other rules, that would ameliorate the problem (maybe that the FSP may declare in Mordor even if it is revealed in a Shadow Stronghold),
I admit that these rules propositions are rather clunky & tailored only to meet this specific problems in the rules. But I think the problem need to be addressed!
Cheers
Perry
In a game with so many options as WOTR, I think it is only natural that there exist a few of those. So, let's try to fix them, because this oversight makes the game rather more unbalanced, and therefore less fun for players. I mean: Having to experience two or *gasp* , three turns of stalling is just plain silly!
Actually I think this is one of the major reason why the Shadow win the Base Game so consistently, so I really would like to have it stopped.
If we could get turn stalling done away with, we would experience more enjoyable games, since they would be more even!
These are my propositions on how to do away with Turn-Stalls:
Turn Stalls Due to Nazgul Hunt/Orc Patrol etc
- If FSP is revealed, by an SP Card Play, in Morannon/Minas Morgul and the FP do not have any more ActionDice this round, the FSP may still declare in Mordor next round!
Pro: This fixes the turn stalling bug from all cards, except "Cruel Weather". I e: Lure of the Ring, Nazgul Hunt. The bit about ActionDice has been added, in order for
Con: It feels a bit clunky…
Turn Stalls Due to Cruel Weather
- If FSP Current Position + the FSP Track would make it possible to delcare in Mordor, in the next round. The "Cruel Weather" event card becomes unplayable…
Pro: Well, it sure stops turn stalling from
Cons: It is even more clunky than the previous proposition
So, what do you think? Does Turn-Stalling need to be stopped, and is this the way forward? If not, would it be possible to put forward some other rules, that would ameliorate the problem (maybe that the FSP may declare in Mordor even if it is revealed in a Shadow Stronghold),
I admit that these rules propositions are rather clunky & tailored only to meet this specific problems in the rules. But I think the problem need to be addressed!
Cheers
Perry