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Post by kwojtasz on Feb 22, 2005 2:31:52 GMT 1
What happens when the SP puts 3 eyes in the hunt box the first 4-5 turns? And then doesn't start any minions, moves Sauron and Easterlings only to War, and muster/moves to surround Gondor with units with the Easterling heading for the DEW line too?
Had that happen to me, and drew a couple Ent cards which I couldn't use. Having 3-4 hunt dice in the box made moving the fellowship almost automatic successes... soon I had too many FP cards and was having to discard... was kinda frustrating. Albeit, I failed to draw any on the table cards, which really didn't help.
Just looking for some advice, as I got crushed in the end... Should one still move the fellowship, regardless of the hunt dice, atleast once/turn?
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Feb 22, 2005 15:04:59 GMT 1
What you could try to do is to get some of your northern Nations to War. Even a small contingent of Notrth units from Carrock will force the Shadow to use Muster dice in Mt. Gundabad.
[glow=green,2,300]Veldrin[/glow]
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djarv
Easterling
Posts: 17
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Post by djarv on Feb 22, 2005 17:33:48 GMT 1
What you could try to do is to get some of your northern Nations to War. Even a small contingent of Notrth units from Carrock will force the Shadow to use Muster dice in Mt. Gundabad. [glow=green,2,300]Veldrin[/glow] Not necessarily. The SP player could just muster a Southron elite or two in North Rhun, place a fair sized army in Vale of the Carnen, and then go after the Dwarves. Once the Dwarves have been taken, he can then go to Woodland Realms after the Elves, and never bother with the North. If the FP player tries to reinforce the Dwarves instead, then the SP player hits the North in Dale. The problem is that the FP player can bring none of those armies to war until the SP actually attacks one of the regions. That's one reason I like delaying the minions until the actual turn of onslaught. The SP can't reinforce everything, can't even muster (without cards), and only has four die to play with for many turns. Very awkward.
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Feb 22, 2005 18:58:42 GMT 1
Perhaps you should send the Fellowship along the Old Forest Road and send a Companion to Activate the North and/or the Dwarves.
[glow=green,2,300]Veldrin[/glow]
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djarv
Easterling
Posts: 17
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Post by djarv on Feb 22, 2005 19:10:08 GMT 1
That's one of the great things about this game. For every action, there is almost always some sort of counter-action available. Both sides have to be careful about tipping their hand too early. Once as the FP I sent Strider and Gimli very quickly to the Erebor to activate the Nations in the North. The SP player responded by never even bothering to attack the DEW line. So I wasted some valuable action die which not only activated the now useless Dwarves but also put Aragorn much too far north; it took additional die to get him back to where the action was really occuring. Plus I potentially gave up 5 corrupion points by separating Gimli and Strider. A few misplayed die can really affect the game.
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djarv
Easterling
Posts: 17
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Post by djarv on Feb 22, 2005 19:23:28 GMT 1
And to answer your original question:
Yes, I would move the Fellowship at least once per turn. Even an successful Hunt doesn't guarantee a successful reveal (about 50% chance).
Just try to hold one die so you can hide the Fellowship in case you are revealed (this is where Strider's ability to hide the Fellowship on any die is very helpful).
Card management can be very difficult in this situation. You can use Gandalf (if he is the leader) to cycle through Character cards quickly. You'll have to throw away a lot of good cards but you do want to get those nice Blue Hunt cards in the mix; plus you might want to save one or two 'anti-siege' cards.
Use any Muster die to move Gondor as close to war as possible. Once the SP player attacks Osgiliath, that should move you to war. If you have saved a muster die, you can now recruit an Elite in Minas Tirith. If you can also play the Guards of the Citadel (playable even when under siege), you can make Minas Tirith VERY difficult to assault.
Try to hold the Guards of the Citadel in your hand as long as possible. The SP player may undercommit his forces to the siege, which will cause him some problems.
Another tactic when the SP player is playing the "Late Minions" strategy is just to dump all the Ent cards as quickly as you get them to leave room for other cards. But play like you are really holding them (by putting Gandalf in Orthanc, for instance, and muttering "Treebeard" several times under your breath).
No doubt about it, if you get rid of the Ent cards, you are getting rid of some very nice cards... but the SP never attacks Rohan, then you have been holding some worthless cards in your hand for a VERY long time.
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Post by kwojtasz on Feb 23, 2005 1:37:34 GMT 1
Thanks for the advice. I agree, it was quite frustrating as the FP, needing to ditch cards because I just didn't have the dice to play many and no combat was happening so non could be used there.
Next time I plan on moving the fellowship atleast once a turn regardless of the hunt dice. It seems the only way to keep the pressure on the SP so they have to attacking sooner.
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Post by eumi on Feb 25, 2005 6:22:35 GMT 1
In that case, I'd punt on the fellowship and move strider straight to gondor (with a hobbit) to activate rohan & gondor and start getting an extra dice.
It takes a few command but he'll soon regret his used hunt dice that allowed you to get the edge in terms of uniting rohan and gondor armies early. You'll make up the lost fellowship time in spades when he gets more desperate and tries to push the war side of things.
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