Post by rooster on Aug 24, 2004 23:35:30 GMT 1
I was fortunate enough to acquire WotR at GenCon and play in several of the WotR events by FFG. I must say I'm a bit irritated at FFG for not preparing their demo teams better. The demo team only received the rules for WotR a week before the con and they didn't even get the chance to play the game before they had to teach it to others! In their favor, the volunteers did a great job under the circumstances, but with a game of this complexity, they were woefully unprepared and ended up interpreting a lot of the rules incorrectly.
That having been said, this game rocks! It does a great job of building tension throughout the game as the Fellowship gets closer and closer to Mount Doom and Sauron and Saruman attack the (also woefully unprepared) forces of the Free Peoples.
I do have a few questions regarding character mustering and movement which I suspect were taught to me incorrectly:
1) In the rules under Recruiting New Units, it mentions that you use a Muster die result to muster one Character according to the rules on the specific Character Card. The rules for Gandalf the White and Aragorn require spending a Will of the West die result (among other conditions) to bring them into play. My question is, in order to bring either of these into play, assuming all other conditions are met, do I:
a) spend a Muster die and a Will of the West die, or
b) spend just a Will of the West die
If the answer is a, then I assume that in order to muster the Shadow characters it would require two Muster dice to bring into play. Is that correct?
2a) If a group of Companions leave the Fellowship, are they required to move to the same destination, or can they travel to separate locations? The rules seem to suggest that they must travel to the same region.
2b) Can a group of Companions (who have already left the Fellowship) located in the same region move to different regions with the same Character die action, or must they continue to travel to the same destination?
Thanks,
-rooster
That having been said, this game rocks! It does a great job of building tension throughout the game as the Fellowship gets closer and closer to Mount Doom and Sauron and Saruman attack the (also woefully unprepared) forces of the Free Peoples.
I do have a few questions regarding character mustering and movement which I suspect were taught to me incorrectly:
1) In the rules under Recruiting New Units, it mentions that you use a Muster die result to muster one Character according to the rules on the specific Character Card. The rules for Gandalf the White and Aragorn require spending a Will of the West die result (among other conditions) to bring them into play. My question is, in order to bring either of these into play, assuming all other conditions are met, do I:
a) spend a Muster die and a Will of the West die, or
b) spend just a Will of the West die
If the answer is a, then I assume that in order to muster the Shadow characters it would require two Muster dice to bring into play. Is that correct?
2a) If a group of Companions leave the Fellowship, are they required to move to the same destination, or can they travel to separate locations? The rules seem to suggest that they must travel to the same region.
2b) Can a group of Companions (who have already left the Fellowship) located in the same region move to different regions with the same Character die action, or must they continue to travel to the same destination?
Thanks,
-rooster