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Post by deadeyethingy on Jun 17, 2004 21:27:18 GMT 1
regarding fellowship movement and discovery:
The FP roll their action dice - and using the appropriate results decide to move the fellowship 1.
The SF rolls their action dice and gets two eyes. That gives them two chances to discover the fellowship. The SF rolls 2d6. For each result of 6, they draw 1 hunt tile. (If the fellowship had moved two, the SF would need to roll a 5 or higher to draw a tile - three moves would require only a 4 or higher and so - thus, the further the fellowship moves in 1 turn, the easier it is to be revealed).
And then of course, the tiles have different outcomes. It may force the ring bearer further on the corruption line (somewhat akin to the LOTR adventure game?), do damage to a member of the fellowship or it might force the fellowship to be revealed.
Is that accurate?
Also, what is the difference between declaring the fellowship (say in a city to heal corruption) and being revealed?
My first reading suggests that revealing via the tiles places the fellowship on the board for all to see.
Whereas declaring allows them to heal - so the fellowship is placed on the board, but is not revealed... not sure what that means (I am referring to Steve Owen's overview).
Maybe this is how it works (please correct me if I am wrong). When you move the fellowship, they are not moved on the board. You just keep track of the number of moves they have gone at that point. Then when they are forced to reveal themselves, you select a point on the map a number of spaces from rivendell equal to the number of spaces they have moved. However, you can move them to a city so that they can heal corruption. In which case, you specifically note which city they are in - but the SF isn't aware of this?
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steveowen
Ranger of Ithilien
PlayTester
Posts: 70
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Post by steveowen on Jun 18, 2004 0:40:30 GMT 1
Regarding Fellowship movement and discovery:
The FP roll their action dice - and using the appropriate results decide to move the fellowship 1.
The SF rolls their action dice and gets two eyes. That gives them two chances to discover the fellowship. The SF rolls 2d6. For each result of 6, they draw 1 hunt tile. (If the fellowship had moved two, the SF would need to roll a 5 or higher to draw a tile - three moves would require only a 4 or higher and so - thus, the further the fellowship moves in 1 turn, the easier it is to be revealed).
Close! First of all the Shadow player decides how many action dice he is going to allocated to the hunt (up to the number of companions in the FSP). Then he rolls the rest and any "eyes" are added to the hunt dice. When the FSP moves for the first time in a turn the SF player rolls as many normal dice (up to 5) as there are hunt dice. If at least one 6 is rolled a hunt tile is drawn. Shadow strongholds, armies and Nazgul count as one re-roll each. If the FSP moves again in the same turn then the dice now hit on a 5 or a 6 and so on.
And then of course, the tiles have different outcomes. It may force the ring bearer further on the corruption line (somewhat akin to the LOTR adventure game?), do damage to a member of the fellowship or it might force the fellowship to be revealed.
Is that accurate?
Yes, there is a number from 0 to 3 which may be taken as corruption (12 is a game loser) or death of a companion. An asterisk, if present, means the FSP is revealed and placed on the board. There are also eye hunt tiles where the damage is assessed by the number of hits rolled.
Also, what is the difference between declaring the fellowship (say in a city to heal corruption) and being revealed?
My first reading suggests that revealing via the tiles places the fellowship on the board for all to see.
Whereas declaring allows them to heal - so the Fellowship is placed on the board, but is not revealed... not sure what that means (I am referring to Steve Owen's overview).
Maybe this is how it works (please correct me if I am wrong). When you move the fellowship, they are not moved on the board. You just keep track of the number of moves they have gone at that point. Then when they are forced to reveal themselves, you select a point on the map a number of spaces from rivendell equal to the number of spaces they have moved. However, you can move them to a city so that they can heal corruption. In which case, you specifically note which city they are in - but the SF isn't aware of this?
You are very nearly there! Revealing means as you have said that the FSP is placed up to a number of places from where they last were hidden equal to the number on the movement track. Because they are revealed they cannot appear in a friendly city and must hide again before further movement (using a character die or Strider's special ability). Declaring also means that the FSP appears on the map but usually in a friendly city to reduce corruption. They remain hidden for movement purposes but the SF player is aware of their location.
The main difference between Reveal and Declare is that with Declare you remain hidden for movement and SF card purposes and can move again without restriction whereas a Revealed FSP must hide before being able to move and is very vulnerable to anti - FSP cards. Hope that helps.
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Post by deadeyethingy on Jun 18, 2004 0:47:29 GMT 1
That does help! Thanks a lot.
One last question... can the FSP stay in a city longer to continue healing up corruption, or must they move back out as soon as they are able?
I would assume the former - of course though, that makes them even more vulnerable to attack.
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Jun 18, 2004 7:46:13 GMT 1
Can the FSP stay in a city longer to continue healing up corruption, or must they move back out as soon as they are able?
They can stay in a city to heal for as long as they want...but the longer they stay the bigger the risk that the Shadow player will target that city with his armies and the longer they wait the more time it gives the Shadow to reach that tenth and final victory point.
[glow=green,2,300]Veldrin[/glow]
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Post by Kris on Jun 25, 2004 1:03:56 GMT 1
I see that both of the sample cards mention character levels. What are character levels?
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Post by deadeyethingy on Jun 25, 2004 2:11:04 GMT 1
Yeah, I am not sure I quite understand what it means by:
"Separate one Companion or group of Companions from the Fellowship as if their Level was +1."
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Post by Francesco on Jun 25, 2004 11:20:36 GMT 1
Yeah, I am not sure I quite understand what it means by: "Separate one Companion or group of Companions from the Fellowship as if their Level was +1." All characters have a numerical level that expresses their capability. It is generally used to see how much damage it takes to eliminate them and to see how far they move when out of the Fellowship. Francesco
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Jun 25, 2004 11:28:12 GMT 1
I am not sure I quite understand what it means by: "Separate one Companion or group of Companions from the Fellowship as if their Level was +1."
It means that when you separate a Companion or a group of Companions from the Fellowship he/they move as many regions as the Fellowship movement marker is on the movement track plus the highest Level of the Comapnion(s).
Example: If the Fellowship movement marker is on the second space on the movement track (two successful moves without being revealed by the Hunt) and Legolas (Level 2) is separated he can move 2+2 regions from the FSP (the miniature showing the Fellowship's last known position).
When the card "There and Back Again" is played Legolas would have been allowed to move 2+2+1 regions.
If you separate a group of Companions they move together as fast as the Companion with the highest Level can move.
Is that clear enough?
[glow=green,2,300]Veldrin[/glow]
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Post by deadeyethingy on Jun 25, 2004 22:20:14 GMT 1
Ahhh!
The movement is really quite cool. I had assumed the level was related to how much damage they (the companion) could absorb, but didn't see how the +1 would have anything to do with their movement - now I know.
Cheers!
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