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Post by darth on Aug 19, 2010 9:29:18 GMT 1
Hello,
I've read faqs and topics on this board as well as on boardgamegeek and still can't figure out few things regarding "Gondor" scenario. I would truly appreciate some clarifications.
1. What does "No quarter" card ability give the SP; is it either +1 CS or he hits on 4+?(on combat and leader re-roll)? 2. To be clear - until Theoden and Eomer, FP cannot flip any recruitment tokens in recruitments area. But he can - using a muster dice - put a recruitment tokens in these areas. Moreover, until Theoden and Eomer arrives, he can ONLY flip existing recruitments tokens in the regions(apart from cards abilities). 3. Border Effects apply ONLY to the attacker. Defender hits on 5+.
Thank You
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Post by Krieghund on Aug 19, 2010 12:20:23 GMT 1
Welcome, Darth!
1. He hits on 4+.
2. Before Theoden and Aragorn leave the Fate Track, recruitment tokens in the Recruitment Areas (whether new or original) may not be flipped using Muster dice.
3. Correct.
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Post by darth on Aug 19, 2010 14:39:33 GMT 1
Thank You for such a quick reply!
I have found one more thing that is not clear to me. In FAQs there's a statement:
The Action Dice
Q Can the Shadow player use a Muster die result to flip two Recruitment tokens in two different Recruitment Areas?
A Yes, this is not clearly stated in the rules (or on the reference sheets), in addition to stating that a Muster die result can be used to flip Recruitment tokens in two different Settlements it should also state that in the Gondor Scenario the Shadow can use a Muster die result to flip one Recruitment token in two different National Recruitment Areas and/or Settlements.
Does this mean - which I believe is wrong - that with one muster die SP can muster one unit in one recruitment area, another unit in another recruitment area AND then one unit in a settlement and one unit in another settlement? This "And/Or" is kinda confusing(I'm from Poland so english is not my native and i maybe misunderstand that).
Darn, Gondor scenario is truly a challenge. I will use some posted here tactics on my next game. Tough to admit, but my ex-gf whoops I disagree mercilessly.
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Post by Krieghund on Aug 19, 2010 18:28:23 GMT 1
Does this mean - which I believe is wrong - that with one muster die SP can muster one unit in one recruitment area, another unit in another recruitment area AND then one unit in a settlement and one unit in another settlement? No. It means that you can use a Muster die to flip one token each in two different Recruitment Areas, or two different Settlements, or one Recruitment Area and one Settlement.
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Post by darth on Aug 21, 2010 11:08:29 GMT 1
Thank You Krieghund  Yet, I have another one for You if You please. Using tactics posted on this board i finally managed to siege Minas Tirith. I have mustered 6 trebuchets and then based on a rules which says: Attacking with Trebuchets The Shadow player may use one Army die to shoot with all Trebuchets (up to 5) on the board against a Free Peoples Army in Minas Tirith, or against the Protection of one of the borders of Minas Tirith (see Minas Tirith). For each roll of 5+, score one damage. i began to attack with my army dice soldiers in Minas Tirith. As the army was weak and with unlucky dice rolls of FP he couldn't perform enough rally actions to heal themselves I was able to destroy him within couple of turns.(I had 8 dices) My question is: 1. After firing trebuchets - are they removed and need to be mustered again? If not, it seems that You can skip attacking Minas Tirith with an army and just fire away those trebuchets till no one is left alive in Minas Tirith. 2. If trebuchets are not removed after use - how can they be destroyed by FP? 3. Siege Engines thus seem completely out of use - or aren't they? Thank You.
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Post by Krieghund on Aug 21, 2010 13:32:54 GMT 1
1. They aren't removed. 2. If the Region containing a Trebuchet contains no Shadow units, it is removed. So you can attack the Region and eliminate its Army to destroy one. 3. If the Free Peoples player keeps enough units in Minas Tirith, damage from Trebuchets can usually be rallied away before it becomes a serious problem. You admit that your opponent was unlucky. It's usually more effective to attack with Siege Towers unless the Minas Tirith Army is very weak.
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Post by darth on Aug 29, 2010 2:34:30 GMT 1
Thanks again Krieghund for answers, appreciate for another help:
1. What happens, when all fate tiles are used yet fate track market(green) still has not reached end marker? 2. What happens if both sp and fp plays a cards during battle where FP player card says "add 1 to your combat roll" and FP players says "Your oponnent target is 6"? 3. What happens when FP recruitment token after flip show for instance footmen, but there are no footmens left in reinforcement cup?(They are all on the board/dead). 4. Ability of the card "Ghan-Buri-Ghan" - does it mean, that FP secretly take and flip three recruitment tokens, chooses two and place them in the recruitment area and then flip them and have unit or after choosing them, he just places them in the recruitment area and after theoden and aragorn enters play he can flip them?
Thank You
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Post by Krieghund on Aug 29, 2010 15:00:57 GMT 1
1. All of the regular (not special) Fate Tiles are put back in the Fate Pool. 2. They hit on a 5. 3. The Free Peoples player may choose a unit of any type if the indicated type is not available. However, dead units may always be brought back. It's the reinforcement counters that limit the supply of units. 4. They are just placed in the Recruitment Area. They are not flipped until Theoden and Aragorn enter play.
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Post by darth on Aug 30, 2010 17:22:56 GMT 1
Thank You 
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