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Post by slyrk on Jun 22, 2009 16:54:49 GMT 1
Hey. I have some questions I did not find the answers to in the rules, the FAQ or the forum...
1. If the shadow sacrifices all units of the army with "Onslaught" while doing a siege, but manages to kill all of the units in the stronghold, who controls the place afterwards?
2. The same if the free people do a siege and the shadow sacrifices all units in the stronghold using "Onslaught" and manages to kill all the attackers. Who controls the stronghold afterwards?
3. There are several event cards of the free people, allowing you two recruit units and draw strategy cards. Is the drawing of these strategy cards mandatory?
4. When the fellowship is moved with "A Safe Place Hiding", does a normal hunt take place? (if so, it ain't really a safe place:)
5. In a 3 or 4 players game, can I move armies from my partner with "The Shadow is Moving", "The Shadow Lengthens" and "Shadows Gather"? I ask because especially "The Shadow is Moving" requires that all shadow nations are at war, thus you'd assume you can move with all of them?
6. Is a retreating army allowed to divide into two parts, both of which retreating into different regions?
7. If so, is it allowed to separate one companion/minion by itself without any army?
8. The FAQ states that nazgûl are allowed to enter friendly besieged strongholds. Does this mean they can join the besieged army in the strongholds or they can only enter the regions where the siege takes place? Does this mean they can also leave a besieged stronghold?
Thanks
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Post by Krieghund on Jun 22, 2009 18:55:46 GMT 1
1. If the shadow sacrifices all units of the army with "Onslaught" while doing a siege, but manages to kill all of the units in the stronghold, who controls the place afterwards? If both Armies are eliminated, the attacked Region remains under the control of the defender. 2. The same if the free people do a siege and the shadow sacrifices all units in the stronghold using "Onslaught" and manages to kill all the attackers. Who controls the stronghold afterwards? If both Armies are eliminated, the attacked Region remains under the control of the defender. 3. There are several event cards of the free people, allowing you two recruit units and draw strategy cards. Is the drawing of these strategy cards mandatory? I don't have the cards in front of me. However, their wording is the key to answering this. If they say that "you may draw two strategy cards", it's optional. If it just says "draw two strategy cards", it's not. 4. When the fellowship is moved with "A Safe Place Hiding", does a normal hunt take place? (if so, it ain't really a safe place:) Yes, however the Action die is not added to the Hunt Box afterwards. 5. In a 3 or 4 players game, can I move armies from my partner with "The Shadow is Moving", "The Shadow Lengthens" and "Shadows Gather"? I ask because especially "The Shadow is Moving" requires that all shadow nations are at war, thus you'd assume you can move with all of them? No. You can only move Armies that you control. 6. Is a retreating army allowed to divide into two parts, both of which retreating into different regions? No. The entire Army (including Leaders and Characters) must retreat to one Region. 7. If so, is it allowed to separate one companion/minion by itself without any army? No. 8. The FAQ states that nazgûl are allowed to enter friendly besieged strongholds. Does this mean they can join the besieged army in the strongholds or they can only enter the regions where the siege takes place? Does this mean they can also leave a besieged stronghold? They can enter and leave besieged Shadow Strongholds.
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Post by Krieghund on Jun 23, 2009 4:02:30 GMT 1
3. There are several event cards of the free people, allowing you two recruit units and draw strategy cards. Is the drawing of these strategy cards mandatory? I don't have the cards in front of me. However, their wording is the key to answering this. If they say that "you may draw two strategy cards", it's optional. If it just says "draw two strategy cards", it's not. I've looked these up, and the card drawing is not optional. Of course, if no cards remain, none can be drawn.
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Post by redsimon on Jul 1, 2009 18:51:42 GMT 1
@ Krieghund: Where does it say that in the FAQ? I cannot find an entry that says you have to draw cards when the card text says so. Remember, you can always forfeit recruiting. Where is the difference?
A question from me: Event Cards "Book of Mazarbul/Fire! Fear! Foes!":
Do you have to move any companions if you play these cards? The card text just says "Move all companions on the map." and there is nothing in the FAQ.
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Post by Krieghund on Jul 1, 2009 23:19:12 GMT 1
@ Krieghund: Where does it say that in the FAQ? I cannot find an entry that says you have to draw cards when the card text says so. Remember, you can always forfeit recruiting. Where is the difference? You can't forfeit recruiting unless there are no units to recruit or the Region is already full. In other words, you must recruit if you can. The same applies to drawing cards. Dead Men of Dunharrow is an exception, as the card says recruit "up to three" units, allowing for none. A question from me: Event Cards "Book of Mazarbul/Fire! Fear! Foes!": Do you have to move any companions if you play these cards? The card text just says "Move all companions on the map." and there is nothing in the FAQ. No, you don't have to move them if they're already in position.
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Post by redsimon on Jul 2, 2009 16:31:01 GMT 1
You can't forfeit recruiting unless there are no units to recruit or the Region is already full. In other words, you must recruit if you can. The same applies to drawing cards. Dead Men of Dunharrow is an exception, as the card says recruit "up to three" units, allowing for none. I'm sorry, but Veldrin answered differenly in the past when I asked that question here in the forum. He said you must never recruit and thus can play an Event Card only to use other options on the card. This is not in the FAQ because he didn't put a lot of (important) things in the FAQ. EDIT: On "Book of Mazarbul/Fire! Fear! Foes!": Where does it say that you do not have to move characters if they are already in position? I know it sounds resonable, but we're talking about rules not common sense.
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Post by Krieghund on Jul 2, 2009 18:40:47 GMT 1
I'm sorry, but Veldrin answered differenly in the past when I asked that question here in the forum. He said you must never recruit and thus can play an Event Card only to use other options on the card. This is not in the FAQ because he didn't put a lot of (important) things in the FAQ. I can only go by what's in the rules and FAQ. Anything outside that is only useful if the rules and FAQ don't cover it. In this case, the wording of the cards combined with the FAQ entries that exist indicate that you must recruit and draw cards unless circumstances prevent it. If the designers' intent is different from this, it needs to be added to the FAQ to be official. EDIT: On "Book of Mazarbul/Fire! Fear! Foes!": Where does it say that you do not have to move characters if they are already in position? I know it sounds resonable, but we're talking about rules not common sense. It doesn't say it, but it's a reasonable interpretation. The relevant precedent here is There and Back Again, for which the FAQ indicates that you don't have to separate any Companions in order to gain the political benefits because the second action is not dependent on the first. This is a similar situation.
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Jul 5, 2009 15:14:14 GMT 1
Hi guys!
All cards that let you move Companions and then something else happens allow you to not move the Companions.
If I recall correctly the intention was that all recruiting/muster provided byb the event cards were optional, like "Dead Men of Dunharrow."
But, I am not 100% sure, I'll ask Roberto.
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Jul 5, 2009 15:25:20 GMT 1
I have sent the question to Roberto and thought a bit more on the subject.
I think Krieghund is correct that you must muster the units stated on the cards.
Play as you like until Roberto answers.
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Jul 5, 2009 21:12:12 GMT 1
I just got an answer from Francesco Nepitello (one of the designers) that they had just discussed this in the ruling for the Collector's Edition and it was leaning towards it being tha you had to muster unless the card explcitly allowed you not to (as with "Dead Men of Dunharrow").
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Jul 9, 2009 12:52:01 GMT 1
Ok, the final word is:
"The effects described by the card should be applied to their maximum extent possible. This means that where a card text instructs a player to do something, the action must be applied to the letter.
Example: “Imrahil of Dol Amroth” instructs the Free Peoples player to recruit one Gondor unit (regular or elite) and one Gondor leader in Dol Amroth. If such figures are available, then both must be placed in Dol Amroth.
It may happen that the effects of an Event card cannot be fully applied. When this happens, the effects are applied to the maximum extent possible."
Example: “Faramir’s Rangers” affects a Shadow army in Osgiliath, North Ithilien, or South Ithilien, and then lets the Free Peoples player recruit units in Osgiliath if there is a friendly army there. If there isn’t a Shadow army to attack, the Free Peoples player could still recruit in Osgiliath (if there is a Free Peoples army there).
[glow=green,2,300]Veldrin[/glow]
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Post by genghissean on Jul 9, 2009 19:45:43 GMT 1
Could I apply that logic to "I will go alone", even though there are no companions left to separate, could I still "...and then heal one corruptions point"?
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Post by Lord Aragorn on Jul 9, 2009 22:34:40 GMT 1
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Jul 10, 2009 6:37:27 GMT 1
The answer to that is still no since the last part is dependant on the first part.
[glow=green,2,300]Veldrin[/glow]
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Jul 10, 2009 16:27:39 GMT 1
This has now been added to the FAQ!
[glow=green,2,300]Veldrin[/glow]
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