Post by Veldrin on Dec 18, 2008 21:27:47 GMT 1
Roberto Di Meglio wrote the following on BoardGameGeek:
"Sorry if I took so long to reply on this subject!
First of all, the pre-order by Phalanx on this item was closed because we asked them to do so, not because the product is sold out.
The information that Phalanx used to solicit the order was preliminary and not guaranteed to be accurate, both in terms of the price and the release date.
The pre-orders will be opened again, in Germany and everywhere else, as soon as the information on price and release date becomes 100% certain.
There will definitely be an English edition, as well as a German edition.
Other possible editions, unconfirmed to this date, include Italian, French and Spanish.
I will not post an official release date until I can make it a certain date (within a reasonable approximation).
At this moment, I can only say it won't be earlier than april 2009, and our hope is to have it no later than summer 2009.
In any case the game is something real, we are working on it, and it will see the light of the day.
Regarding the production value of this item, there was a lot of debate after we introduced some of the elements to the public in Essen.
Based on the feedback we received, we are reviewing the color schemes of the figures. Initially we wanted to play it safe, in terms of achieving a prototype which can be industrially replicated, faithful to certain guidelines on the color schemes, and with figures which may be clearly identified from each other.
Looking at the final result, we agree that it may be improved in several ways, and we will do so.
In any case, remember that this is an industrial production on 25 mm high figures, so of course a master painter with a labor of love will achieve better results than we possibly can - but for anybody who does not have such skills, I think what we will offer in the end will be very satisfying.
We also think that the painted figures are just a part of the value of this item - we see a value in the game itself and its value as a collectible; this is way we took significant energy to encase it in a box which would showcase this.
We were happy to see that - mostly - the labour we put in creating a beautiful box (which was designed by master artisans in Florence) has been appreciated, and we have found ways to replicate its looks well in the context of the final production of the game.
As told before, we are also working to improve the other graphical components of the game.
As we told before, we expect the final release price of the game to be about Euro 200 / $ 250. However the price is not final yet and it will be final only when announced.
We expect the game to be available in very limited quantity. Each copy will be individually numbered, and the game will never be reprinted again in the same version.
I hope this should answer most questions, until we are really, really, ready."
Here is the link to the thread over at BGG:
www.boardgamegeek.com/thread/364362
[glow=green,2,300]Veldrin[/glow]
"Sorry if I took so long to reply on this subject!
First of all, the pre-order by Phalanx on this item was closed because we asked them to do so, not because the product is sold out.
The information that Phalanx used to solicit the order was preliminary and not guaranteed to be accurate, both in terms of the price and the release date.
The pre-orders will be opened again, in Germany and everywhere else, as soon as the information on price and release date becomes 100% certain.
There will definitely be an English edition, as well as a German edition.
Other possible editions, unconfirmed to this date, include Italian, French and Spanish.
I will not post an official release date until I can make it a certain date (within a reasonable approximation).
At this moment, I can only say it won't be earlier than april 2009, and our hope is to have it no later than summer 2009.
In any case the game is something real, we are working on it, and it will see the light of the day.
Regarding the production value of this item, there was a lot of debate after we introduced some of the elements to the public in Essen.
Based on the feedback we received, we are reviewing the color schemes of the figures. Initially we wanted to play it safe, in terms of achieving a prototype which can be industrially replicated, faithful to certain guidelines on the color schemes, and with figures which may be clearly identified from each other.
Looking at the final result, we agree that it may be improved in several ways, and we will do so.
In any case, remember that this is an industrial production on 25 mm high figures, so of course a master painter with a labor of love will achieve better results than we possibly can - but for anybody who does not have such skills, I think what we will offer in the end will be very satisfying.
We also think that the painted figures are just a part of the value of this item - we see a value in the game itself and its value as a collectible; this is way we took significant energy to encase it in a box which would showcase this.
We were happy to see that - mostly - the labour we put in creating a beautiful box (which was designed by master artisans in Florence) has been appreciated, and we have found ways to replicate its looks well in the context of the final production of the game.
As told before, we are also working to improve the other graphical components of the game.
As we told before, we expect the final release price of the game to be about Euro 200 / $ 250. However the price is not final yet and it will be final only when announced.
We expect the game to be available in very limited quantity. Each copy will be individually numbered, and the game will never be reprinted again in the same version.
I hope this should answer most questions, until we are really, really, ready."
Here is the link to the thread over at BGG:
www.boardgamegeek.com/thread/364362
[glow=green,2,300]Veldrin[/glow]