Post by magicgeek on Oct 22, 2008 7:31:27 GMT 1
This is the funnest way to win Warring.
Being a Warmonger completely reverses the game.
There are so many new tricks!
There are only a few, specific ways that FPMV can start.
Veterans can fight the horde into the ground and charge the pit it came from.
Happens with Rohan taking Orthanc, Gondor charging a broken Mordor, Lorien rushing Moria, or DEW slapping Dol Guldur
An Opportunist can retreat and enter an empty Shadow stronghold.
Having the last Action of a turn, and first of the next works too when they place or roll Eyes.
Scouts is often used as the first movement, Through a Day and a Night can have the same effect.
But, these two tactics are mostly not enough, and fair enough too.
Free are not meant to win this way.
But, there is enough troops and enough dice to wage war.
A Warmonger can win this way.
The Fellowship must be broken, and early, it may not even leave Rivendell.
First action of the game, ' 7 Companions to Moria ', now there is a statement.
I recomend it.
The Warmonger must get all 6 dice quickly.
Aragorn must go to Gondor to be crowned.
A Hobbit musters the Ents, quickly.
Legolas can go to Lorien to use his prince ability.
Boromir can go to M-T to use his prince ability.
Gimli can go to Rohan, DEW, Carrock, Gondor, Nth Downs, or Lorien.
The spare hobbit gets lots of choice too.
"Does Gandalf leave the Fellowship?", the Warmongers shouts YES!
Gandalf the Grey is just itching for an Heroic death.
Warmonger really isn't rocket science, all I have done is make a script.
Send 3 Companions to Lorien, 3 to Minas Tirith and a Hobbit to the Ents.
Send Elves to war.
Send Gondor to war.
Move the largest 2 Free armies to conquer the closest 2 strongholds.
Legolas, Gimli and a Hobbit take and hold Moria with 4 Elites, a Regular and a Leader
Aragorn, Gandalf and Boromir charging into Mordor with an Elite, 5 Regulars and a Leader.
Seems like a plan
The Plan
Turn 1&2 (Elves to War & Galadriel), and (Get The King) and Get Ents
Turn 3 Muster Elites in Lorien, Characters and Palantirs send Gondor to war
Turn 4 March next to Moria and into Os-G, Attack Moria, Conquer Moria, March to Morranon
Turn 5 Attack Morranon, Attack Gorgoroth, Attack Barad Dur, Conquer Barad Dur
Written out like that it looks easy! And No Special Events mentioned!
In Turn 1 and Turn 2 (3 Char + 1 WoW) + (3xAny+Muster) + (Muster) = 9 dice
(Get The King)
Crown Aragorn, Gandalf and Boromir to Minas Tirith.
Legolas, Gimli and a Hobbit to Lorien
Hobbit to Fangorn
(Elves to War & Galadriel) - 3xDice using Legolas
Muster Galadriel (or Gandalf the white)
Musters the Ents.
Turn 3 (3xmusters + 1xSword + 2xAny)
Muster 2xElites in Lorien
Characters and Palantirs send Gondor to war
Muster elite at M-T
M-T to Os-Giliath
Turn 4 (4xSword + Army + spare)
Lorien to Dimril Dale and Os-Giliath to Nth Ithilian
Attack Moria
Conquer Moria
Attack Minas Morgul
Conquer Minas Morgul
Spending turn 4 building more forces does seem reasonable, especially if Shadow sent an army due north from Mordor.
Turn1and turn 2 are largely interchangeable, but must occur quickly.
4 musters on turn one to get Galadriel is still a good move.
Galadriel is normally so strong that she scares the angry Witch King off the map.
Her extra die is good, but Galadriel sucks in this.
Her leadership is immobile, she can't use cards and her powers are bad.
Using rings to kill Eyes, and mustering under seige are useless.
Mr Angry normally stays off map because he allows Galadriel.
By rushing the Elves to war, a Warmonger lets Mr Angry on table as soon as possible .
When Mr Angry is on the map the Balrog cannot be mustered, and his Troll.
Gandalf the White summons Mr Angry too! Why waste a dice on Galadriel?
Promoting Gandalf seems a reasonable improvement over Galadriel.
Makes the dice look easier too.
Gandalf wants to promote on the First turn because Saruman entered play too early.
Gandalf going White is very good at reducing casualties with Aragorn.
Dont use Elven Rings.
Shadow have a harder time keeping the right dice.
Give them a Ring and they never "just get it wrong" and lose.
If Free get it wrong, the board will quickly disintegrate.
Try to regroup the Companions in any available Free nation and try agian for the last 2 points.
You will not be able to dunk the ring.
I like getting the Ents to immediately to stop the Voice cold.
Lots of Shadow troops in the middle of the board is not what you want.
Getting Two Ent cards is huge for a FPMV, especially if Gandalf is going to be running around in public anyway.
Two Ent cards is enough for 10 dice at 5 on the Balrog, or Dol Guldur.
Ents clobbering a besieged stronghold for the win is classy.
Rivendell, Lorien and Woodland Realm are all small armies close to the spine of the Misty Mountains.
Moria is the Elves closest target, and the Balrog is bad news.
Linking Rivendell and Lorien on Moria makes the Elves MUCH tougher.
Taking Nth Dunland and even Sth Dunland can be a great idea, because that is where the counterattack will come from.
The Balrog defends Moria with two combat dice, safe leadership and a Troll.
Moria being weak is so helpful, the Balrog is just so harsh on defence.
Sending Sauron to war by attacking Moria with Elves is Funny.
Moving the Fellowship on Moria to use "it is a gift" is expensive but works, a bit.
Revealing the Fellowship on Mt Gundabad to use "it is a gift", now there is true class.
If your only hope is looking impossible, why not charge another shadow stronghold?
Running can work surprisingly well, Mt Gundabad is only 5 away from Moria.
Running East, North or South to attack Dol Guldur can be an excellent idea.
Dol Guldur is only 4 away from Minas Tirith, the same distance as Morranon.
If Dol Guldur chases Lorien, crushing Dol Guldur with the King sounds good.
Ten Points is a long way to go from two points down.
The Shadow must defend ALL of their holes.
There is a neat trick where Aragorn goes south, threatening Umbar.
Rivendell takes Angmar, and The King takes Far Harad for the win.
Ten points can become less relevent than Shadow Killing Them ALL.
Shadow does not even get to win, just survive, since Free often conceed after losing!
Niether side should care about the Fellowship.
Of course, a Warmonger's opponent may not realise that.
Wait for Shadow to announce Eyes placed at the start of each turn.
Do not talk about giving up on the Fellowship.
Winning with Warmonger the first time is not that hard because most players will not see it coming.
Winning with Warmonger the second time is the tricky bit.
Warmonger seems much easier in the base game than with the expansion.
The Balrog, Siege Engines, Hillmen and even Corsairs are all a bit unpleasant.
Nothing really springs to mind that helps the Free. Odd That.
Being a Warmonger completely reverses the game.
There are so many new tricks!
There are only a few, specific ways that FPMV can start.
Veterans can fight the horde into the ground and charge the pit it came from.
Happens with Rohan taking Orthanc, Gondor charging a broken Mordor, Lorien rushing Moria, or DEW slapping Dol Guldur
An Opportunist can retreat and enter an empty Shadow stronghold.
Having the last Action of a turn, and first of the next works too when they place or roll Eyes.
Scouts is often used as the first movement, Through a Day and a Night can have the same effect.
But, these two tactics are mostly not enough, and fair enough too.
Free are not meant to win this way.
But, there is enough troops and enough dice to wage war.
A Warmonger can win this way.
The Fellowship must be broken, and early, it may not even leave Rivendell.
First action of the game, ' 7 Companions to Moria ', now there is a statement.
I recomend it.
The Warmonger must get all 6 dice quickly.
Aragorn must go to Gondor to be crowned.
A Hobbit musters the Ents, quickly.
Legolas can go to Lorien to use his prince ability.
Boromir can go to M-T to use his prince ability.
Gimli can go to Rohan, DEW, Carrock, Gondor, Nth Downs, or Lorien.
The spare hobbit gets lots of choice too.
"Does Gandalf leave the Fellowship?", the Warmongers shouts YES!
Gandalf the Grey is just itching for an Heroic death.
Warmonger really isn't rocket science, all I have done is make a script.
Send 3 Companions to Lorien, 3 to Minas Tirith and a Hobbit to the Ents.
Send Elves to war.
Send Gondor to war.
Move the largest 2 Free armies to conquer the closest 2 strongholds.
Legolas, Gimli and a Hobbit take and hold Moria with 4 Elites, a Regular and a Leader
Aragorn, Gandalf and Boromir charging into Mordor with an Elite, 5 Regulars and a Leader.
Seems like a plan
The Plan
Turn 1&2 (Elves to War & Galadriel), and (Get The King) and Get Ents
Turn 3 Muster Elites in Lorien, Characters and Palantirs send Gondor to war
Turn 4 March next to Moria and into Os-G, Attack Moria, Conquer Moria, March to Morranon
Turn 5 Attack Morranon, Attack Gorgoroth, Attack Barad Dur, Conquer Barad Dur
Written out like that it looks easy! And No Special Events mentioned!
In Turn 1 and Turn 2 (3 Char + 1 WoW) + (3xAny+Muster) + (Muster) = 9 dice
(Get The King)
Crown Aragorn, Gandalf and Boromir to Minas Tirith.
Legolas, Gimli and a Hobbit to Lorien
Hobbit to Fangorn
(Elves to War & Galadriel) - 3xDice using Legolas
Muster Galadriel (or Gandalf the white)
Musters the Ents.
Turn 3 (3xmusters + 1xSword + 2xAny)
Muster 2xElites in Lorien
Characters and Palantirs send Gondor to war
Muster elite at M-T
M-T to Os-Giliath
Turn 4 (4xSword + Army + spare)
Lorien to Dimril Dale and Os-Giliath to Nth Ithilian
Attack Moria
Conquer Moria
Attack Minas Morgul
Conquer Minas Morgul
Spending turn 4 building more forces does seem reasonable, especially if Shadow sent an army due north from Mordor.
Turn1and turn 2 are largely interchangeable, but must occur quickly.
4 musters on turn one to get Galadriel is still a good move.
Galadriel is normally so strong that she scares the angry Witch King off the map.
Her extra die is good, but Galadriel sucks in this.
Her leadership is immobile, she can't use cards and her powers are bad.
Using rings to kill Eyes, and mustering under seige are useless.
Mr Angry normally stays off map because he allows Galadriel.
By rushing the Elves to war, a Warmonger lets Mr Angry on table as soon as possible .
When Mr Angry is on the map the Balrog cannot be mustered, and his Troll.
Gandalf the White summons Mr Angry too! Why waste a dice on Galadriel?
Promoting Gandalf seems a reasonable improvement over Galadriel.
Makes the dice look easier too.
Gandalf wants to promote on the First turn because Saruman entered play too early.
Gandalf going White is very good at reducing casualties with Aragorn.
Dont use Elven Rings.
Shadow have a harder time keeping the right dice.
Give them a Ring and they never "just get it wrong" and lose.
If Free get it wrong, the board will quickly disintegrate.
Try to regroup the Companions in any available Free nation and try agian for the last 2 points.
You will not be able to dunk the ring.
I like getting the Ents to immediately to stop the Voice cold.
Lots of Shadow troops in the middle of the board is not what you want.
Getting Two Ent cards is huge for a FPMV, especially if Gandalf is going to be running around in public anyway.
Two Ent cards is enough for 10 dice at 5 on the Balrog, or Dol Guldur.
Ents clobbering a besieged stronghold for the win is classy.
Rivendell, Lorien and Woodland Realm are all small armies close to the spine of the Misty Mountains.
Moria is the Elves closest target, and the Balrog is bad news.
Linking Rivendell and Lorien on Moria makes the Elves MUCH tougher.
Taking Nth Dunland and even Sth Dunland can be a great idea, because that is where the counterattack will come from.
The Balrog defends Moria with two combat dice, safe leadership and a Troll.
Moria being weak is so helpful, the Balrog is just so harsh on defence.
Sending Sauron to war by attacking Moria with Elves is Funny.
Moving the Fellowship on Moria to use "it is a gift" is expensive but works, a bit.
Revealing the Fellowship on Mt Gundabad to use "it is a gift", now there is true class.

If your only hope is looking impossible, why not charge another shadow stronghold?
Running can work surprisingly well, Mt Gundabad is only 5 away from Moria.
Running East, North or South to attack Dol Guldur can be an excellent idea.
Dol Guldur is only 4 away from Minas Tirith, the same distance as Morranon.
If Dol Guldur chases Lorien, crushing Dol Guldur with the King sounds good.
Ten Points is a long way to go from two points down.
The Shadow must defend ALL of their holes.
There is a neat trick where Aragorn goes south, threatening Umbar.
Rivendell takes Angmar, and The King takes Far Harad for the win.
Ten points can become less relevent than Shadow Killing Them ALL.
Shadow does not even get to win, just survive, since Free often conceed after losing!
Niether side should care about the Fellowship.
Of course, a Warmonger's opponent may not realise that.
Wait for Shadow to announce Eyes placed at the start of each turn.
Do not talk about giving up on the Fellowship.
Winning with Warmonger the first time is not that hard because most players will not see it coming.
Winning with Warmonger the second time is the tricky bit.

Warmonger seems much easier in the base game than with the expansion.
The Balrog, Siege Engines, Hillmen and even Corsairs are all a bit unpleasant.
Nothing really springs to mind that helps the Free. Odd That.