Post by Kris on Feb 6, 2005 16:20:19 GMT 1
Here is a master list of cards I have suggested. I've tampered with a few (THE RING SAILS SOUTH needed a better all-purpose battle effect because the event isn't likely to be played very often). I don't think all of these suggestions are of equal value (HUNTING FOR ORCS is probably too specialized), but I'm sure everyone can make up your own mind about them.
FREE PEOPLES CHARACTER CARDS
1) THE RING SAILS SOUTH
Play only if the Fellowship has been declared in the Gray Havens. Move the Fellowship to Dol Amroth. This card cannot be played if either the Gray Havens or Dol Amroth are captured or under siege.
Battle Effect: CAPTAINS OF THE WEST
If leaders from more than one Free People’s nation are in the army, add 1 to all Leader re-rolls. If any Companions are present, add an additional 1 to all Leader re-rolls.
2) THE WILL OF THE ELVES
Use one Elven Ring in order to remove one die from the Hunt Box this turn.
Battle Effect: THE POWER TO PRESERVE
If the Free People’s Army contains an Elven leader, use one Elven ring in order to cancel one or two casualties.
3) HUNTING FOR ORCS
Play only if Merridoc and/or Peregrin have been taken as a casualty from the Fellowship this turn. You may separate Strider, Gimli, and/or Legolas from the Fellowship and immediately place Merridoc and Peregrin in play again in the same region with them.
Battle Effect: ARCHERS
The Free Peoples Player conducts all his combat rolls and leader re-rolls before the Shadow Player. The Shadow Player must remove his casualties before conducting his own combat rolls and leader re-rolls. If there are one or more Elven units in the region, then add 1 to all the Free People’s combat rolls.
4) THE RETURN OF THE KING
Play on the table if Aragorn is in play and Gondor is at war.
Denethor’s Folly is discarded if in play, and cannot be played as an event.
The Shadow Player’s hand size is increased by one as long as this card is in play. The Shadow Player immediately draws an event card from the deck of his choice. Minas Tirith is now worth three victory points.
Eliminated Gondor regular and elite units can now be mustered.
Discard this card if Aragorn is eliminated.
Battle Effect: OLD ALLIANCES HONORED
Add one to all leader re-rolls for every separate Free People’s nation that has a unit or leader in the battle.
5) PIPPIN AND THE PALANTIR
Play only if Pippin and Gandalf the White are in the same region. The Free Peoples Player may examine two cards chosen at random from the Shadow Players’ hand. The Shadow Player may examine one card chosen at random from the Free Peoples Player’s hand.
Battle Effect: SKILLED SWORDS
Before rolling combat dice, you may roll one die for every non-hobbit Companion in the battle. A Shadow elite unit is eliminated on every roll of 5 or higher. If all Shadow units are destroyed, any remaining hits are applied to regular Shadow units.
6) THREE HUNTERS
Play if any three companions are together in the same region has the Fellowship’s last known position, and this position is not in a friendly stronghold. Remove one die from the hunt box for the rest of the turn.
Battle Effect: HEROIC DEFENSE
If there are at least two companions in the battle, cancel one casualty. If there are four or more companions, cancel two casualties.
7) WHITE MAGIC
Play this card if Gandalf the White is in the same region as a Nazgul and the Fellowship’s last known position. The Shadow Player is forced to move the Nazgul to a friendly stronghold. The Nazgul does not have to move if there are any Shadow combat units in the region.
Battle Effect: COURAGE AND CARNAGE
The Shadow units receive as many casualties as they inflict on the Free People’s units during both combat rolls and leadership re-rolls.
8) THE COUNSEL OF GANDALF
Play on the table. Whenever Gandalf the White is in any Free Peoples’ stronghold, the Free Peoples Player may use any die roll to move that nation down the political track.
The Shadow Player may force this card to be discarded by using one muster die and discarding one character card.
Battle Effect: THE WHITE WIZARD
Gandalf the White may add one to the Free Peoples leadership and cancel all Nazgul leadership.
FREE PEOPLES MUSTER CARDS
1) COUNCIL OF THE WISE
Play only if Gandalf the White occupies an Elven Stronghold. The Free Peoples Player may recruit up to three units and/or leaders in any Free People Stronghold or city, even if the nation of the units is not at war. No units may be recruited in a Stronghold under siege.
Battle Effect: A DEADLY CONTEST
If both Gimli and Legolas take part in a battle, their combined leadership is 3.
2) FRIENDS FROM AFAR
The Free Peoples Player may muster as many units in one region as he has Companions in that region .
Battle Effect: EVIL DEFIED
If there are three or more Companions in the battle, cancel the Shadow Player’s battle card.
3) THE ALLIANCE OF MEN
Play on the table. Whenever a Rohan stronghold or city and a Gondor stronghold or city are both occupied by any companions, the Free Peoples Player may move both Rohan and Gondor down the political track with one muster die roll. Both nations also move down the track if either one is attacked by the Shadow Player.
The Shadow Player may force this card to be discarded by playing THREATS AND PROMISES, WORMTONGUE, DENETHOR’S FOLLY, or by using one muster die and discarding one character card.
Battle Effect: BROTHERS IN BATTLE
If the Free Peoples force contains units or leaders from both Rohan and Gondor, add two to all combat die rolls.
FREE PEOPLES ARMY CARDS
1) THE RIDERS OF ROHAN
Play only if Rohan is at war. Play this card on the table in front of you. Any army that contains at least one Rohan Leader and one Rohan combat unit may move two regions as part of any normal move.
Battle Effect: A RED DAY
Play only if the Free Peoples’ army contains at least one Rohan leader and one Rohan combat unit. Add 2 to your combat die rolls and 1 to all Leader re-rolls.
2) FORCED MARCH
The Free Peoples Player may move an army one region for every Leader and Companion who is stacked with the army.
Battle Effect: THE INSPIRATION OF HEROES
If at least one Companion is stacked with the Army, add 1 to your Combat die rolls. If there are three or more Companions with the Army, add 2 to your Combat die rolls.
3) THEODEN’S RIDE
The Free Peoples Player may move one army containing at least one Rohan Leader and one Rohan unit up to three regions. If all the units in the army are Rohan elite units, the army may be moved four regions.
Battle Effect: TRAMPLE
If at least half of your units in the battle are elite Rohan units, add 2 to your combat die rolls.
4) EVIL DESTROYED
Play if Saruman, the Witch-King or the Mouth of Sauron has been destroyed this turn. The Free Peoples Player may force the Shadow Player to discard two of his die rolls, or may remove two dice from the hunt box.
Battle Effect: THE COURAGE OF FREE FOLK
If the Free Peoples leadership is equal or greater than the Shadow leadership, the Free Peoples Player may cancel two casualties.
5) EVIL ASSAULTED
If The Free Peoples Player currently controls at least one Shadow city or stronghold or has a Shadow stronghold under siege, remove one die from the hunt box.
Battle Effect: LEADERS OF FREEDOM
If the Free Peoples leadership is equal or greater than the Shadow leadership, the Free Peoples Player may add two to all combat rolls.
6) THE EYE BLINDED
If a Free People’s army attacks any army of Sauron, then Action dice used to move the Fellowship are not added to the hunt box for the rest of the turn.
Battle Effect: LAST STAND
After taking casualties, each Free Peoples’ unit to be eliminated makes one last combat attack.
7) ELVISH OFFENSIVE
If any companion is present in the Woodland Realm or Rivendell, and the Elves are at war, then move an army with the companion up to three regions.
Battle Effect: FIGHTING WITHDRAWAL
The Free Peoples conducts one combat roll, and then withdraws to any adjoining region without the Shadow Player being able to inflict casualties.
8) ELVEN KINDRED
You may move any two Elven units from any Elven Stronghold not under siege to any other single Elven Stronghold not under siege.
Battle Effect: FELL BEAST FELLED
If Legolas is in this battle, and you inflicted at least one casualty with the Leader re-rolls, the Shadow Player must take one Nazgul (not counting the Witch-King) as a casualty. .
FREE PEOPLES CHARACTER CARDS
1) THE RING SAILS SOUTH
Play only if the Fellowship has been declared in the Gray Havens. Move the Fellowship to Dol Amroth. This card cannot be played if either the Gray Havens or Dol Amroth are captured or under siege.
Battle Effect: CAPTAINS OF THE WEST
If leaders from more than one Free People’s nation are in the army, add 1 to all Leader re-rolls. If any Companions are present, add an additional 1 to all Leader re-rolls.
2) THE WILL OF THE ELVES
Use one Elven Ring in order to remove one die from the Hunt Box this turn.
Battle Effect: THE POWER TO PRESERVE
If the Free People’s Army contains an Elven leader, use one Elven ring in order to cancel one or two casualties.
3) HUNTING FOR ORCS
Play only if Merridoc and/or Peregrin have been taken as a casualty from the Fellowship this turn. You may separate Strider, Gimli, and/or Legolas from the Fellowship and immediately place Merridoc and Peregrin in play again in the same region with them.
Battle Effect: ARCHERS
The Free Peoples Player conducts all his combat rolls and leader re-rolls before the Shadow Player. The Shadow Player must remove his casualties before conducting his own combat rolls and leader re-rolls. If there are one or more Elven units in the region, then add 1 to all the Free People’s combat rolls.
4) THE RETURN OF THE KING
Play on the table if Aragorn is in play and Gondor is at war.
Denethor’s Folly is discarded if in play, and cannot be played as an event.
The Shadow Player’s hand size is increased by one as long as this card is in play. The Shadow Player immediately draws an event card from the deck of his choice. Minas Tirith is now worth three victory points.
Eliminated Gondor regular and elite units can now be mustered.
Discard this card if Aragorn is eliminated.
Battle Effect: OLD ALLIANCES HONORED
Add one to all leader re-rolls for every separate Free People’s nation that has a unit or leader in the battle.
5) PIPPIN AND THE PALANTIR
Play only if Pippin and Gandalf the White are in the same region. The Free Peoples Player may examine two cards chosen at random from the Shadow Players’ hand. The Shadow Player may examine one card chosen at random from the Free Peoples Player’s hand.
Battle Effect: SKILLED SWORDS
Before rolling combat dice, you may roll one die for every non-hobbit Companion in the battle. A Shadow elite unit is eliminated on every roll of 5 or higher. If all Shadow units are destroyed, any remaining hits are applied to regular Shadow units.
6) THREE HUNTERS
Play if any three companions are together in the same region has the Fellowship’s last known position, and this position is not in a friendly stronghold. Remove one die from the hunt box for the rest of the turn.
Battle Effect: HEROIC DEFENSE
If there are at least two companions in the battle, cancel one casualty. If there are four or more companions, cancel two casualties.
7) WHITE MAGIC
Play this card if Gandalf the White is in the same region as a Nazgul and the Fellowship’s last known position. The Shadow Player is forced to move the Nazgul to a friendly stronghold. The Nazgul does not have to move if there are any Shadow combat units in the region.
Battle Effect: COURAGE AND CARNAGE
The Shadow units receive as many casualties as they inflict on the Free People’s units during both combat rolls and leadership re-rolls.
8) THE COUNSEL OF GANDALF
Play on the table. Whenever Gandalf the White is in any Free Peoples’ stronghold, the Free Peoples Player may use any die roll to move that nation down the political track.
The Shadow Player may force this card to be discarded by using one muster die and discarding one character card.
Battle Effect: THE WHITE WIZARD
Gandalf the White may add one to the Free Peoples leadership and cancel all Nazgul leadership.
FREE PEOPLES MUSTER CARDS
1) COUNCIL OF THE WISE
Play only if Gandalf the White occupies an Elven Stronghold. The Free Peoples Player may recruit up to three units and/or leaders in any Free People Stronghold or city, even if the nation of the units is not at war. No units may be recruited in a Stronghold under siege.
Battle Effect: A DEADLY CONTEST
If both Gimli and Legolas take part in a battle, their combined leadership is 3.
2) FRIENDS FROM AFAR
The Free Peoples Player may muster as many units in one region as he has Companions in that region .
Battle Effect: EVIL DEFIED
If there are three or more Companions in the battle, cancel the Shadow Player’s battle card.
3) THE ALLIANCE OF MEN
Play on the table. Whenever a Rohan stronghold or city and a Gondor stronghold or city are both occupied by any companions, the Free Peoples Player may move both Rohan and Gondor down the political track with one muster die roll. Both nations also move down the track if either one is attacked by the Shadow Player.
The Shadow Player may force this card to be discarded by playing THREATS AND PROMISES, WORMTONGUE, DENETHOR’S FOLLY, or by using one muster die and discarding one character card.
Battle Effect: BROTHERS IN BATTLE
If the Free Peoples force contains units or leaders from both Rohan and Gondor, add two to all combat die rolls.
FREE PEOPLES ARMY CARDS
1) THE RIDERS OF ROHAN
Play only if Rohan is at war. Play this card on the table in front of you. Any army that contains at least one Rohan Leader and one Rohan combat unit may move two regions as part of any normal move.
Battle Effect: A RED DAY
Play only if the Free Peoples’ army contains at least one Rohan leader and one Rohan combat unit. Add 2 to your combat die rolls and 1 to all Leader re-rolls.
2) FORCED MARCH
The Free Peoples Player may move an army one region for every Leader and Companion who is stacked with the army.
Battle Effect: THE INSPIRATION OF HEROES
If at least one Companion is stacked with the Army, add 1 to your Combat die rolls. If there are three or more Companions with the Army, add 2 to your Combat die rolls.
3) THEODEN’S RIDE
The Free Peoples Player may move one army containing at least one Rohan Leader and one Rohan unit up to three regions. If all the units in the army are Rohan elite units, the army may be moved four regions.
Battle Effect: TRAMPLE
If at least half of your units in the battle are elite Rohan units, add 2 to your combat die rolls.
4) EVIL DESTROYED
Play if Saruman, the Witch-King or the Mouth of Sauron has been destroyed this turn. The Free Peoples Player may force the Shadow Player to discard two of his die rolls, or may remove two dice from the hunt box.
Battle Effect: THE COURAGE OF FREE FOLK
If the Free Peoples leadership is equal or greater than the Shadow leadership, the Free Peoples Player may cancel two casualties.
5) EVIL ASSAULTED
If The Free Peoples Player currently controls at least one Shadow city or stronghold or has a Shadow stronghold under siege, remove one die from the hunt box.
Battle Effect: LEADERS OF FREEDOM
If the Free Peoples leadership is equal or greater than the Shadow leadership, the Free Peoples Player may add two to all combat rolls.
6) THE EYE BLINDED
If a Free People’s army attacks any army of Sauron, then Action dice used to move the Fellowship are not added to the hunt box for the rest of the turn.
Battle Effect: LAST STAND
After taking casualties, each Free Peoples’ unit to be eliminated makes one last combat attack.
7) ELVISH OFFENSIVE
If any companion is present in the Woodland Realm or Rivendell, and the Elves are at war, then move an army with the companion up to three regions.
Battle Effect: FIGHTING WITHDRAWAL
The Free Peoples conducts one combat roll, and then withdraws to any adjoining region without the Shadow Player being able to inflict casualties.
8) ELVEN KINDRED
You may move any two Elven units from any Elven Stronghold not under siege to any other single Elven Stronghold not under siege.
Battle Effect: FELL BEAST FELLED
If Legolas is in this battle, and you inflicted at least one casualty with the Leader re-rolls, the Shadow Player must take one Nazgul (not counting the Witch-King) as a casualty. .