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Post by nigel on Oct 27, 2004 12:45:29 GMT 1
See this thread from boardgame geek: www.boardgamegeek.com/article/61870In this thread is a house rule I'm going to try is expanding the use of the elven rings to allow a player to use a ring to force the re-roll of any combined dice roll. By this I mean any roll of die/dice in the game, but all the dice rolled have to be re-rolled (unlike a leader re-roll). So your opponent just rolled 4 6's - use a ring to force the 5 combat dice to all be re-rolled. You just rolled 4 palantir events as the fellowship (ugh), use an elven ring to re-roll them all, etc. Sure it's powerful, but you only get 3 a game, and if you use the elven rings for this you don't have them for the standard effect of changing a single action die. Nigel
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Post by cheup on Oct 27, 2004 13:03:14 GMT 1
It is indeed very powerful, but keep in mind that the SA player gets the rings after been used by the FP player, so he will the same advantages.
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Post by nigel on Oct 27, 2004 13:16:35 GMT 1
It is indeed very powerful, but keep in mind that the SA player gets the rings after been used by the FP player, so he will the same advantages. Sure, that's the idea - both players get 3 re-rolls (assuming the FP player uses them) ;D It all came out of comments from players that an unexpectly good (or bad) die roll could swing the game, which isn't so good for a 3+ hour game. With this variant you have the option to force the good/bad roll to be re-rolled. Nigel
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Veldrin
Lord of the Nazgûl
Posts: 1,305
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Post by Veldrin on Oct 27, 2004 13:19:19 GMT 1
Sounds like a nice house rule.
The only problem is that the FP have all of them from the start.
Incredibly good dice rolling could also win the game for the FP and the Shadow might not have the rings to force a re-roll.
[glow=green,2,300]Veldrin[/glow]
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Post by nigel on Oct 27, 2004 14:26:56 GMT 1
I personally don't have a problem with the FP having the initiative with the re-rolls, same arguement could be used for the current use of the Elven Rings.
But one alternative would be another ring (say a Dwarven Ring?) that the Shadow Player starts with, which passes over to the FP when used - the reverse of the Elven Rings, this has the advantage of giving each player a maximum of 4 re-rolls.
Nigel
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Post by cheup on Oct 27, 2004 15:25:41 GMT 1
I personally don't have a problem with the FP having the initiative with the re-rolls, same arguement could be used for the current use of the Elven Rings. I agree with that. Not with that. I think this rule is not necessary. I have two additional questions:1. May an elven ring be used only to reroll your combat dice or even your leader re-rolled dice? In other words, when do you have to use the ring? Before the leader re-roll or after it? In both cases, are you allowed to do a leader re-roll (for the first time resp. once again) after the usage of the elven ring? 2. Does one have to reroll every die or is one allowed to leave the successfull dice on table? If you have to reroll every die this perhaps symbolize that the elven ring are not easy to use in the "book-sense".
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Post by nigel on Oct 27, 2004 16:27:32 GMT 1
Hey, they are just house rules, your house, rule how you want ;D
But if you were playing in my house:
Use the elven ring to re-roll any die or dice roll, but it has to be all dice rolled for that action/thing, ie. the you repeat the entire roll. So you could use the Elven ring before the leader re-roll in which case you re-roll ALL combat dice rolled, or you could use it after the leader re-roll, in which case you would re-roll ALL the dice you had just re-rolled for your leader(s). Which is different from a leader re-roll where you only need/want to re-roll 'bad' results.
And yep, you could then use a leader re-roll afterwards.
I'm suggesting the Elven ring cancels the current dice/die roll and it then gets repeated, of course the re-roll could be the same or worse ...
Yes, you have to re-roll ALL the dice rolled for that event, unlike the leader re-roll for combat.
I wanted a different mechanic (slightly) to the leader re-roll, it also helps tone down the power somewhat.
Don't get me wrong, I don't feel the game needs this house rule particularly, just other players have complained about the huge impact a 'lucky' or 'bad' (or extreme) dice/die result has had on the game - and that for a game lasting over 3 hours to have a single dice/die roll have such a big impact is distasteful. Hence my suggested 'fix'.
Nigel
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