Post by Alexfrog on Jan 10, 2005 23:49:43 GMT 1
Copied from my post on BGG:
*************
This is partially in response to SevenSpirit's proposed house rules, and partially a session report of two extremely interesting games that I played with jimc last night.
The thing that was interesting about the games, was that they featured the most extreme luck in certain aspects of the game, that I had ever seen.
In the first game, I played the fellowship, Jim played the shadow.
I moved at a slow pace, moving only one time per turn, except once I moved twice. It was a pace that, probabilistically, SHOULD get me successfully to mount doom, but which would likely be too slow to make it there before the shadow won militarily.
However, what happened was that I was caught whenever I moved. One time during the entire game, was I NOT caught in a hunt, drawing a hunt tile. The number of dice did not matter, and it didnt matter that I moved only once a turn, he rolled a 6 every time but one. Furthermore, the tile draws were about as annoying as possible, most of the time. Over the course of the first 5 draws, I drew two three '3 damage' tiles. (But of course, not first, so I didnt get to kill gandalf with them). These killed off gimli, and a hobbit, dealing 3 corruption in addition. I wanted badly to enter lorien, so I got to dimrill dale, moved once time the next turn, and of course was caught and this time revealed. Thus, I couldnt declare in the FP stronghold, so I had to move past it. Things just got worse....he would roll three 6s on a hunt, then draw an eye.
Anyway, I got next toward minas tirith, nearing it with 6 corruption. I had split off legolas and aragorn with cards, moving them to woodland realm (using card that pushed three nations down the track), and strider to Minas Tirith (using gwaihir the windlord, and made him Aragorn). I did this becasue I realized how desperate I was going to be for a military victory, and I knew that given how much damage I had already taken, I couldnt make it without a seriously long healing in a stronghold, even with those companions to soak damage.
So I get 1 space from MT, I want to move in. I get caught, and revealed of course. So I cant go to MT. I'm now in osgiliath with 7 corruption. Gollum is leading. I try again the next turn, and get caught of course, and draw a 3 tile. I go to 10 corruption instead of revealing. Next turn I declare in Minas Tirith.
The main purpose of getting into MT was that it let me pretend that I could eventually go for a ring victory again, if the military conquest stalled out FOREVER. Jim did put some focus on shoring up defenses in various shadow strongholds, however. He wasnt exactly being negligent...
Secondly, and more important actually, it allowed me to play the 'it is a gift' combat cards in defense of Minas Tirith, instead of playing them as elven cloaks, elven rope and so on. Gondor was using the ring against the shadow!!
Starting on turn 4-5, I started drawing all the light side muster cards that draw you a strategy card. I kept playing them over and over, mustering Woodland Realm, Dale, Lorien, Rivendell, Erebor, Minas Tirith(with the Aragorn card that upgrade a guy then draws 2 cards), Ered Luin/Shire, Dol Amroth. The shadow had pushed Rohan to War, taking helm's deep, and I spent countless musters bringing every Rohan unit into play. I brought out 5 elites, 5 regulars, and the leaders, then grouped them in one spot in the middle of Rohan.
I played the Book of Marzabul, moving Legolas from Woodland Realm to Erebor to push the dwarves to war, and moving Gandalf to the Rohan army.
In gondor, the shadow army had been weakened enough in Pelargir and MT, that all the southrons moved on to Dol Amrtoh, not leaving any for defense in Pelargir. I mustered in Lassanoch, and retook Pelargir, then mustered an army there.
I lost: Dol Amroth and Helms Deep, for only 4 points. This was getting pretty late, about the time that usually the shadow is at 10, or the ring gets destroyed. Erebor was packed, dale had 3 units, woodland relam had several, and if Dale got attacked the units would retreat into Woodland realm. Lorien had 3 elites, regular, leader, and a hobbit. An army gathered in moria, and moved north at rivendell, and was going to be sufficient to take it.
At this point I had everyone at war but the elves, helped out by a couple cards. A roll came up where Jim had only one muster result. That turn, I moved Pelargir down toward Umbar, which had 2 regulars. Jim mustered an elite. I moved the Pelargir force (elite, 5 regulars, leader), and took Far harad instead, while simultaneously moving the Elite/Regular in the Shire (elite due to that one card), to buckland, to the place north of bree to meet the elite, and up to take Angmar.
The next turn, I needed only to take some stronghold with the Rohan army. It was centrally located, and its target was highly ambiguous. It could strike Orthanc, Dol Guldur, Moria, or with the play of Path of the Woses, could move to gondor and strike Mordor.
I passed as many times as I could, and then moved it at the end, at Dol Guldur. It was the only target I could reach and have a die left to attack in the stronghold (using a ring to change a muster), given that I hadnt drawn Path of the Woses ( even though I had drawn most of the deck).
Jim realized one die too late that he needed to retake Angmar that turn, and his army that had gone to Rivendell turned towards it, but he was one die short.
At dol guldur, he had 2 elites, 4 reulars when I arrived. Nazgul wouldnt have helped,as I had gandalf. I had 5 elite, 5 regular, and 5 leadership.
I had two cards that gave a free attack with the elites before combat, and then 10 rolls per round, and five downgrades. I won with plenty of force left over.
It was my first FP military victory, and it came in a game where the military route was forced upon me by the most extreme luck in hunt rolls, EVER.
I personally think the FP military victory should be SLIGHTLY easier, and I think the 'south rhun is worth 1 vp' rule would be a great addition to the game. If the military victory was slightly more achievable for the FP player, then splitting companions off to go bring nations to war (with cards) and lead armies would be more attractive.
However, I do think the FP military victory is a valid backup plan for times when the hunt just goes very bad. And if youre going to do it, you want to go sit the fellowship in a stronghold and not enter mordor. You then heal 1/turn, not get hurt 1/turn, and it gives you a shot at the ring later.
The second game, was the opposite of the first. I was now shadow, and I couldnt roll anything in the hunt TO SAVE MY LIFE. 3 rolls and a reroll? No I didnt get it. He mves again! I need 5s. No I didnt get it. He moves AGAIN, I need 4s, its 15/16 chance. No I dont get it.
Over 4 turns, Jim moved 3 times, 2 times, 3 times, 2 times. I had 2-3 eyes most turns, and half the time had rerolls.
He was caught only twice, while it shouldve been more like 7. The first, was turn 2, and it wouldve been very good to reveal, as it would draw a tile to hit him as he went through moria. However, I drew a damage/no reveal tile, to conveniently kill gandalf while he had a will of the west.
The second, was the final move when he went at mordor. This time, I DID NOT WANT to reveal him. If I couldve not rolled for the hunt, I would have. This is because, if he was revealed, he would be on morannon, and then would hide, and then would go in next turn. Taking two tiles was irrelevant, he had 4 party members and WANTED to kill them.
However, if he didnt get revealed, I could cruel weather him to stall a full turn. Then if he wasnt revealed again, I could nazgul search him to stall a turn. I desperately needed the turns, to have a chance.
Instead, he was revealed, and killed off a member. The extra tile was uninspiring.
He entered mordor with two level 2 companions, 0 corruption, having split off strider and the hobbits, with a card.
*************
This is partially in response to SevenSpirit's proposed house rules, and partially a session report of two extremely interesting games that I played with jimc last night.
The thing that was interesting about the games, was that they featured the most extreme luck in certain aspects of the game, that I had ever seen.
In the first game, I played the fellowship, Jim played the shadow.
I moved at a slow pace, moving only one time per turn, except once I moved twice. It was a pace that, probabilistically, SHOULD get me successfully to mount doom, but which would likely be too slow to make it there before the shadow won militarily.
However, what happened was that I was caught whenever I moved. One time during the entire game, was I NOT caught in a hunt, drawing a hunt tile. The number of dice did not matter, and it didnt matter that I moved only once a turn, he rolled a 6 every time but one. Furthermore, the tile draws were about as annoying as possible, most of the time. Over the course of the first 5 draws, I drew two three '3 damage' tiles. (But of course, not first, so I didnt get to kill gandalf with them). These killed off gimli, and a hobbit, dealing 3 corruption in addition. I wanted badly to enter lorien, so I got to dimrill dale, moved once time the next turn, and of course was caught and this time revealed. Thus, I couldnt declare in the FP stronghold, so I had to move past it. Things just got worse....he would roll three 6s on a hunt, then draw an eye.
Anyway, I got next toward minas tirith, nearing it with 6 corruption. I had split off legolas and aragorn with cards, moving them to woodland realm (using card that pushed three nations down the track), and strider to Minas Tirith (using gwaihir the windlord, and made him Aragorn). I did this becasue I realized how desperate I was going to be for a military victory, and I knew that given how much damage I had already taken, I couldnt make it without a seriously long healing in a stronghold, even with those companions to soak damage.
So I get 1 space from MT, I want to move in. I get caught, and revealed of course. So I cant go to MT. I'm now in osgiliath with 7 corruption. Gollum is leading. I try again the next turn, and get caught of course, and draw a 3 tile. I go to 10 corruption instead of revealing. Next turn I declare in Minas Tirith.
The main purpose of getting into MT was that it let me pretend that I could eventually go for a ring victory again, if the military conquest stalled out FOREVER. Jim did put some focus on shoring up defenses in various shadow strongholds, however. He wasnt exactly being negligent...
Secondly, and more important actually, it allowed me to play the 'it is a gift' combat cards in defense of Minas Tirith, instead of playing them as elven cloaks, elven rope and so on. Gondor was using the ring against the shadow!!
Starting on turn 4-5, I started drawing all the light side muster cards that draw you a strategy card. I kept playing them over and over, mustering Woodland Realm, Dale, Lorien, Rivendell, Erebor, Minas Tirith(with the Aragorn card that upgrade a guy then draws 2 cards), Ered Luin/Shire, Dol Amroth. The shadow had pushed Rohan to War, taking helm's deep, and I spent countless musters bringing every Rohan unit into play. I brought out 5 elites, 5 regulars, and the leaders, then grouped them in one spot in the middle of Rohan.
I played the Book of Marzabul, moving Legolas from Woodland Realm to Erebor to push the dwarves to war, and moving Gandalf to the Rohan army.
In gondor, the shadow army had been weakened enough in Pelargir and MT, that all the southrons moved on to Dol Amrtoh, not leaving any for defense in Pelargir. I mustered in Lassanoch, and retook Pelargir, then mustered an army there.
I lost: Dol Amroth and Helms Deep, for only 4 points. This was getting pretty late, about the time that usually the shadow is at 10, or the ring gets destroyed. Erebor was packed, dale had 3 units, woodland relam had several, and if Dale got attacked the units would retreat into Woodland realm. Lorien had 3 elites, regular, leader, and a hobbit. An army gathered in moria, and moved north at rivendell, and was going to be sufficient to take it.
At this point I had everyone at war but the elves, helped out by a couple cards. A roll came up where Jim had only one muster result. That turn, I moved Pelargir down toward Umbar, which had 2 regulars. Jim mustered an elite. I moved the Pelargir force (elite, 5 regulars, leader), and took Far harad instead, while simultaneously moving the Elite/Regular in the Shire (elite due to that one card), to buckland, to the place north of bree to meet the elite, and up to take Angmar.
The next turn, I needed only to take some stronghold with the Rohan army. It was centrally located, and its target was highly ambiguous. It could strike Orthanc, Dol Guldur, Moria, or with the play of Path of the Woses, could move to gondor and strike Mordor.
I passed as many times as I could, and then moved it at the end, at Dol Guldur. It was the only target I could reach and have a die left to attack in the stronghold (using a ring to change a muster), given that I hadnt drawn Path of the Woses ( even though I had drawn most of the deck).
Jim realized one die too late that he needed to retake Angmar that turn, and his army that had gone to Rivendell turned towards it, but he was one die short.
At dol guldur, he had 2 elites, 4 reulars when I arrived. Nazgul wouldnt have helped,as I had gandalf. I had 5 elite, 5 regular, and 5 leadership.
I had two cards that gave a free attack with the elites before combat, and then 10 rolls per round, and five downgrades. I won with plenty of force left over.
It was my first FP military victory, and it came in a game where the military route was forced upon me by the most extreme luck in hunt rolls, EVER.
I personally think the FP military victory should be SLIGHTLY easier, and I think the 'south rhun is worth 1 vp' rule would be a great addition to the game. If the military victory was slightly more achievable for the FP player, then splitting companions off to go bring nations to war (with cards) and lead armies would be more attractive.
However, I do think the FP military victory is a valid backup plan for times when the hunt just goes very bad. And if youre going to do it, you want to go sit the fellowship in a stronghold and not enter mordor. You then heal 1/turn, not get hurt 1/turn, and it gives you a shot at the ring later.
The second game, was the opposite of the first. I was now shadow, and I couldnt roll anything in the hunt TO SAVE MY LIFE. 3 rolls and a reroll? No I didnt get it. He mves again! I need 5s. No I didnt get it. He moves AGAIN, I need 4s, its 15/16 chance. No I dont get it.
Over 4 turns, Jim moved 3 times, 2 times, 3 times, 2 times. I had 2-3 eyes most turns, and half the time had rerolls.
He was caught only twice, while it shouldve been more like 7. The first, was turn 2, and it wouldve been very good to reveal, as it would draw a tile to hit him as he went through moria. However, I drew a damage/no reveal tile, to conveniently kill gandalf while he had a will of the west.
The second, was the final move when he went at mordor. This time, I DID NOT WANT to reveal him. If I couldve not rolled for the hunt, I would have. This is because, if he was revealed, he would be on morannon, and then would hide, and then would go in next turn. Taking two tiles was irrelevant, he had 4 party members and WANTED to kill them.
However, if he didnt get revealed, I could cruel weather him to stall a full turn. Then if he wasnt revealed again, I could nazgul search him to stall a turn. I desperately needed the turns, to have a chance.
Instead, he was revealed, and killed off a member. The extra tile was uninspiring.
He entered mordor with two level 2 companions, 0 corruption, having split off strider and the hobbits, with a card.