Playing with Warriors of Middle Earth, the broods of Shelob's faction has a faction card that let's you move all spiders up to 2 spaces.
2 questions on this card;
1. Applies to all factions this question; there are many faction cards that state that you can move spiders/eagles/etc. It is not stated as prerequisite that that FACTION MUST be in play, it does make sense to leave that out as without it being in play, you can't move all eagles/spiders etc. But just wanted to get this confirmed that you can't "skip" that pre-requisite of them needing to be IN play.
2. More unclearity....above mentioned brood of Shelob's faction card as addition states; If the Shelob's lair special hunt tile has not entered play, it is in play now. Place it among the hunt tiles when the fellowship is on the Mordor track.
HOW can the Shelob's lair special hunt tile EVER be in play when the Warrior of Middle Earth set up indicates to remove the Shelob's lair event card...
So, totally not getting this and it caused a confusion in our last game...
If a player plays a Faction Event card on a Faction not yet in play, the card has no effect, unless it allows a player to "add figures to the starting setup".
2. "Brood of Shelob" puts it in play. The card must add the condition if the tile has not already entered play because Faction Event cards (unlike other Event cards) can be reshuffled and be played more than once, so the condition prevents the tile from entering the game multiple times.
"War is much more fun when you're winning!" - General Martok