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Post by Krieghund on Mar 20, 2007 3:43:36 GMT 1
Kreighound, When Ents kill the army with your WK does he die? When Ents kill the army with your nazgul do they die? When Ents attack do they effect your political chart? Yes to all (per the FAQ). Saying we play by the rules is lovely. Which rules do you play? The official ones (including the FAQ). Am I right in believing that the only time a card can hurt your Nazgul is when a combat card could be chosen? (apart from the Eagles) No, the Ents and Dead Men of Dunharrow will kill them (again, per the FAQ). Hey! Do cards that wipe leaders or Nazgul effect the political chart? Eagles, Denethors folly No, only cards that generate attacks against Armies move the Political Chart (again, per the FAQ).
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Post by Krieghund on Mar 20, 2007 11:50:18 GMT 1
Ah, Kreighound, The FAQ says the WK doesn't die. And I think the Nazgul dont die. I think, at least that is the rules, I think. From the Expansion FAQ: There is no mention of this either way in the base game FAQ. Originally, I would have said that the answer was "no" in the base game, since the cards specifically mention only Saruman, but this entry from the Expansion FAQ sheds a different light on it. The intent seems to be that they should be eliminated. Based on this, I say "yes" in the base game, but I guess you could really argue it either way. The FAQ should be amended to clear this up.
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Post by Krieghund on Mar 20, 2007 22:18:14 GMT 1
From FAQ " Q Which Event Cards constitute an attack for political purposes? A The following cards constitute an attack for political purposes (i.e. triggers the Activation and movement of nations on the Political Track): " When I saw that I thought, alright, this will work. Then I saw that Power Rangers isn't listed, so it is incomplete. And no, I dont know what else is incomplete about it. I've had a chance to review this list, and the pattern seems to be that only cards whose effects include inflicting possible casualties on Army units advance the Political Track. The only exception is Dead Men of Dunharrow, which is not on the list. However, this is a moot point, since an Army cannot be in a position to be attacked with this card unless its Nation is already at War. (Well, an S&E one could possibly be, but the chances are so remote that it's not worth considering.) I assume that's the reason for leaving it out. "Power Rangers" is not on the list because it's an Expansion card. A good Expansion FAQ entry would be a list of Expansion cards that affect the Political Track.
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Post by magicgeek on Mar 21, 2007 1:24:50 GMT 1
Went home and looked through the cards. There are so few cards in this game that going back to first principles and just looking at them all seemed the easiest way. There are only 13 total that are even remotely confused in this way. Looks very much like a storm in a teacup. Going through them specifically looking for this problem is interesting in itself. The cards mostly all look very simple. Knowing there is an expansion FAQ, is useful, if annoying. Should have been obvious I spoze. Interesting that the only nation that starts the game at war is the Eagles. Prolly why they dont need a nation counter. Really interesting with the backflip on the Nazgul and WK. Not that anyone else cares of course . Dead men just cant happen as an attack on a peaceful nation. No shadow army can ever enter before it is at war. Beginning to think that the easiest way to absorb the FAQ, expansion and expansion FAQ is to go through them and sort out the actual rules in each of them, combine them and sift, again. <Sigh> Takes too long.
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Post by mrweasely on Mar 21, 2007 3:05:37 GMT 1
Dead men just cant happen as an attack on a peaceful nation. No shadow army can ever enter before it is at war. How about this: Mordor takes Pelargir. Peace-loving Haradrim in W. Harondor get attacked by angry Gondor, retreat to the friendly Pelargir. They just can't catch a break-the Dead Men dogpile on them.
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Post by Krieghund on Mar 21, 2007 12:23:02 GMT 1
How about this: Mordor takes Pelargir. Peace-loving Haradrim in W. Harondor get attacked by angry Gondor, retreat to the friendly Pelargir. They just can't catch a break-the Dead Men dogpile on them. This is the situation I was referring to with "an S&E one could possibly be, but the chances are so remote that it's not worth considering". As you said, Pelargir would have to have been taken by Sauron, and an FP Nation would have to attack an S&E Army in West Harandor. This Army could then retreat to Pelargir, since it is not an enemy Settlement and an Army of a Nation not at War may retreat into another Nation. In addition, the S&E must not have moved from its original position on the Political Track, since the attack that allowed the retreat would move them one position. If they moved once before, this would bring them to War. Add on to this the probability that the FP will have Dead Men in his/her hand and have Strider in position at the time in order to take advantage of the situation. All in all, not a very likely set of circumstances.
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Post by Krieghund on Mar 21, 2007 12:24:39 GMT 1
Cant retreat into unfriendly nation, even when it is conquered. I think. You can retreat across the border of another Nation, but not into an enemy-controlled Settlement.
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