Post by SevenSpirits on Mar 23, 2007 9:37:40 GMT 1
We all know you can use Rangers of the North or Faramir's Rangers so you can get Sauron to war to get Galadriel. I once played a game where a turn one Fear! Fire! Foes! allowed the North Downs guy to capture Angmar and anger Sauron that way.
But did you know you can use Wisdom of Elrond to send Sauron to war? Yup, Elrond rouses the "nation of your choice".
But that isn't the coolest way. Have you ever wondered why the silly Gondor peeps are guarding the wrong exit from Mordor? Come on, it's not like the orcs are going to come after Minas Tirith or something! No, they're going straight up through Morannon, towards Dale. Clearly Gondor should have been guarding the Black Gate instead.
By righting this oversight, we can thwart the plans of our clueless opponent: move the Osgiliath guys to North and South Ithilien as your first action, pretending to follow an old, outdated suggested strategy from before the expansion. But then as your second action, move the North Ithilien guy to Dagorlad! Now your opponent is stuck in Mordor, unless they want to take a really long detour to Dale, or want to move Sauron to war and let your have Galadriel.
Plus, if they do eventually attack the guy in Dagorlad, that's a free advance for Gondor. You almost got your 1.5 movement dice back!
What do these Galadriel-gettin' strategies have in common? That's right: you'd be better off just mustering the Elves. That is why they are so awfully, awfully devious.
Advantages: Gets Sauron to War early. Disadvantages: Costs 1 die. Weakens Minas Tirith. Requires a cooperative Sauron to pay off. Invites an early Witch King (who we fear). Still leaves a path for Mordor to attack Gondor.
On balance, its better to use that die to muster the elves towards war.